Marcus awakens to a message dancing on his compad. It’s been some months since he left aslief for Gudrun.
Desperate for work, Marcus had taken to sleeping on the Trivedi Cloud orbital station so he could be the first to find work when new ships came in.
A battered shuttle, engines steaming from@over burn makes its way to the docking ring and a fanfare of people begin to cluster near the breezeway door., eager to see why it has returned in such a hurry and with damage
(Is the message on the compad from station-sec? It's possible their short-handed on security with relief ships for helping with The Remnant aftermath.)
01:14
He looks at his compad to see what it says as he grabs his armor and combat rifle.
(The remnant aftermath has been done for two years. I’ll let you know what you’re doing , let me set the mission up)
02:20
The message is about the shuttle coming in.
A UNW notable names Proceus Pompeus is missing and presumed dead on the planet of Lohizune, and the shuttle took ground fire trying to get close enough to extract them.
The individual was poking around a fortified shipyard and had a run in with security there. His organization, Tomorrow’s Dust, is paying all and any for information about the fate of their founder and the message is a wideband job offer for this task
The shuttle is undergoing repairs but another is assigned to you, consisting of two pilots and a crew chief for the journey.
A locker on board has any additional adventuring gear you might need, and the ship is ready to depart as soon as you are
After embarking on the shuttle I don my armor. Once done, I give my combat rifle a quick check for readiness. Afterward, I check the details of the op; who the hostiles are, breathable atmo or not, where I'm being set down in relation to the aborted extraction point.
This planet is a temperate world that is orbitally locked. It does not turn and has a permanent day an night side.
Pilgrimage Site
The world is noted for an important spiritual or historical location. In this case, the Queen of Heaven Solar Collector provides light and electricity to the entire planet. The world does not rotate, causing a split of eternal day, and eternal night. The Brotherhood of Fenris once occupied the collector, posing as monks, but have since been dislodged and power has been restored across the planet. Pilgrimages from nearby cities and towns still bring food to the plant workers, as getting to and from the site is not an easy task.
20:18
It is a seven day trip via spike jump , and you’ll have that time for yourself to engage in any pursuits you think important.
(There’s a handout on the top of the roll20 page with what you can do in your downtime)
Marcus inquires about the lasted reported location of Proceaus Pompeus before contact was lost with him and if he was headed to the Solar Collector.Then he looks into the Brotherhood of Fenris and their reasons for occupying the collector.
The brotherhood is gone now, destroyed almost a year ago, but they had occupied the collector as a way to take tribute from the locals.
Proceus was last seen east of Divaria in the northwest of the planet, near a shipyard on the coast
The next thing he is going to check is the UNW equivalent of the state department's public notices along with travel and tourist agencies. He's looking for any notices or bulletins about travel from the UNW to Lohitzune, especially in the area around Divaria. Things like high-risk areas were they advise people not to go, local customs to be aware of, etc.
There is no rating and there is no information on the shipyard since Proceus was killed during the initial exploration
03:29
)I’m not trying to be obtuse. The planet isn’t within any polity territory and the information I sent you from world anvil is all that’s known. He. Was the first person in a long time to go there so we don’t have much)
Rope is available. Grenades are in the ships armory, but there are only a few of each variety. The amount of explosives transported aboard a ship is generally low for all the reasons that come to mind without much thought.
He sets aside a bundle of rope and a couple of the Frag and Sticky grenades along with one Scrambler grenade. He packs a couple days of food and water rations. He loads it all into his pack and sets it aside ready to go.He checks the mission brief again to see what the LZ this shuttle dropping him at is. Then he starts running through some warm-up exercises before he begins doing a heavier workout. During the flight, he spends time reviewing what info he has and working out.
(Sounds good)
A couple days before drop, he checks his gun and armor to make sure everything is in working order. He sighs as his mind wanders, remembering his days back with the 7th... back to the days before Santee went to hell.
"Old habits." He quietly muses to himself.He remembered how his squad mates where laughin' and tellin' stories as they each checked their kit. By some luck they got a sergeant that was retired. He worked them hard but his squad took it in stride. Their CO wasn't too bad.He shook his head. He had better things to think about. He had a drop to get ready for.
Approaching the planet, an alert sounds six hours before you're expecting to be within local space. By time the necessary scans are done, and your kit is re-readied for the 10th time, theyll be about ready to determine an LZ and drop you off.
On the bridge, long range scans are already running, showing a heavily forested zone around the shipyard, and the layout itself
20:16
(just grabbing the map)
20:17
20:17
(everything is modern, i just couldnt find a scifi map with the layout i liked, so this fit the bill)
(looks like near location 1 is a good place to drop in. appears to be high-ground and immediate access to the high-ground is to the west by all appearances.)
Marcus decides to have them drop him near location 1. After confirming his choice he heads down to the ramp and waits for the craft to reach the LZ.
The shipyard looks empty right now but you pass a large crater in the trail, and an abandoned scout car that looks to have been turned out. A large explosive had gone off there, and whoever had also been in the area left at least some trace of themselves behind.
There is no evidence of bodies, but evidence of shooting and branches torn apart by gunfire. Two smashed drones also litter the small battle site
You can see a body was dragged toward the shipyard for a short ways before it must have been picked up or placed somewhere. THe drag marks stop after a few meters
There are tread marks heading toward the shipyard along with wheel tracks from a second vehicle. The wheels match the type the abandoned scout car here is using
Marcus keeps low as he moves over towards the nearby stairs, taking cover behind the rocks near it to keep out of sight. He peeks around the rocks to the north towards the shipyard to see if there is anything still there.
Original message was deleted or could not be loaded.
A pair of sentries around building the south side of building 3 are looking out over the beach and water, nto toward the wood.
There is no evidence of the vehicles that brought them here, but they might be parked elsewhere in the shipyard
(There is a building at number 2 between his position near the stairs and the where the sentries are at 3? How tall is that building?)
Marcus looks at the area between his prone position and the sentries.
Marcus looks to the edge of the nearby woods watching and listening. He wonders what lays within them that the sentries are so sure of that they can stand with their backs to it.
(Any movement or sound from woods to the west of the sentries?)
"Two sentries looking out over a waterfront with no other live body in-sight, that's strange." He thought to himself.He unfastened and shrugged off his pack, leaving it where he was hunkered down. He adjusts his knife to have it readied. Next he grabs the rope from his backpack and stows it on himself."Next time, bring a shock stick." He mentally noted to himself.He readied his rifle and took one another look from his prone position to make sure the sentries hadn't moved and that no one else was around. Then he carefully tried to slip around and over the ledge next to the stairs without making a sound. He was going to make his way to the closest building (location 2) to keep something between him and sentries. Then he'd try to get closer to them and get the drop, hopefully without firing a shot.(edited)
The inside of building 2 is a bunk room where engineers once slept. There is evidence that others once slept here recently, but there is no sign of them now.
(more than just the 2 guys, but no belongings have been left behind signaling they are still around. )
"No bogeys inside. Clear." He mentally checked off in his head.He slowly slipped around to get behind the sentries, keeping his rifle up until he got to the corner of the building. Once at the corner, he quietly peeked to see if the sentries were still focused on watching the beach.
(going to roll a morale check here, 6 v 8, they fail)
You hear a thump as rounds are ejected from chambers, and the magazines are removed from the bottoms of the guns.
"Using thumb and index finger, slowly take out any other weapons you got and toss them away in front of you. Get cute or twitchy and you'll see you brain come out through your nose." He keeps his voice low and menacing.He doesn't move as he keeps his gun trained on them and continues to crouch.
"Keep looking forward. Slowly lay on the ground on your belly and put your hands behind your head, fingers laced." He says menacingly.He continues watching them and keeping his gun on them.
"Chou. Hicks. Cover them. Shoot'em if they move. Rest of ya on overwatch." He says in a gruff commanding tone.Still crouching, he moves over to one of the sentries and uses a section of rope to hogtie him securely by ankles and feet. Then he moves to other one and hogties him the same way.
They don't resist, thinking they'll be shot by companions of yours that aren't there for causing the trouble. They are silent once tied, and do not struggle
22:44
There is a bump from inside the building they are guarding, the sound of something hitting the floor or being knocked over
The door is locked, but one of the troopers has a ring of keys on his belt. It is not exaggerated or very large, only a few on it, but the second key you try seems to fit
A man, or what was once a man, and might be a machine now, is banging his fist against the side of a fluid filled tank. An oxygen mask, feeding tubes, and waste removal tubes have been worked into the holding contraption, and you can see from the bubbles escaping around his mouth he is trying to get your attention.
A right leg, a left arm, and half of his head have been replaced with prosthetics for limbs that were too damaged to keep. A toxin injector on his arm has been disabled, and you can see other cords belonging to cyberware have been likewise severed
He steps into the building in a crouch before coming up, gun sweeping around the inside of the building. Making sure there is no one immediately in the room, he looks at the man in the tank and holds a finger up to his own lips.He checks any other entries into the room with the tank, making sure there isn't any other surprises skulking about.(edited)
The way you've unlocked seems to be the only way in, but you're able to pull down window shutters from inside, so the ight is dim and you cant be observed by other guards who may be around.
The patient is stable. This is Proceus Pompeus, who had been captured and horrifically hurt as a result of the battle. Believing him to be a source of information about the wider galaxy, he has been stabilized and placed in this tank to be questioned constantly by the facility commander.
Marcus quirks a brow, shakes his head and punches the commands to cycle the tank so that he could get the VIP out. Then he looks at the man in the tank.
"I'm here to take you home. Hope you can walk. Give me a thumbs up if you hear me." He looks at the VIP.(edited)
He nods as he turns to head to the door to grab the sentries and pull both of them inside. He knocks both of them out with a quick pop of his rifle butt before hand to keep them from calling out.
There is no struggle, just the simple snap of a rifle butt against two heads, knocking them out. Trickles of blood gently run down the backs of their heads, but they remain quiet
He looks around in the room to see if there are any scrubs or clothes for the VIP. If there are none to be found he unties and strips one of the sentries, tying them back up the way he had before afterward. He takes the sentry's socks and uses them as gags on the sentries.He sets the clothes and the boots aside for the VIP for when he gets out of the tank. Then, Marcus steps outside and grabs the rifles and mags that were on the ground still and brings them inside.
Mr. Pompeus and his possessions are in the room here upon taking a moment for inspection, and though it will be several moments before he is free of the tank you lay out everything for him so he can take care of things once he is out.
Outside, a large engine is making enough noise nearby that you can hear it even from in here and over the hum of the machines
Mr. Pompeus has a rocket launcher that was taken from him at the time he was captured. It looks to be loaded still. He was previously in no position to get to his belongings.
The fluid finishes draining, and there is another set of hisses as the glass container sides rise, releasing him into the cold air of the world once again
"No time to talk. Possible inbound bogey's. Gonna barrow this." He says in a terse commanding tone as he moves to grab the rocket launcher.
"Gear up quick." He heads back to the door and outside, getting the launcher prepped and taking a knee as he looks towards the woods.
Marcus aims for good shot on the cockpit while it's still off the ground. "Good time for a Hail Mary." He thinks. Then he says next word as he squeezes the trigger. "Ease."(edited)
The rocket whistles as it streaks from the tube, striking the personnel carrier at the turret ring. Flames follow it as the black smoking vehicle continues moving, though the engine noise has entirely died out. It seems like its moving now from momentum alone.
02:44
There are screams aboard as fire rips through the troop compartment, and the would be reinforcements are either burning or otherwise occupied with their disabled vehicle.
Proceus finishes dressing and arranging his gear.
"how are we getting out?" he asks. "I heard something, my captors. They were talking about a starship hidden here in the drydock."
He nods after seeing Proceus point in the direction of the drydock. "Sounds like we're gonna need a couple things just in case then."
He turns and hurriedly goes to recover his pack and then regroups with Proceus. Then he heads with Proceus over to the drydock to get eyes on the situation there.
The carrier is belching black smoke, and if any crew survived, they're working to try to either get out, or get the fire out. Either way, it won't be troubling you if you are economical in using the next few moments
Two rounds blow the camera closest to you apart, making a shower of sparks rain down on you. Proceus copies you, popping the camera on the other corner on the side of the building facing you
Marcus starts booking towards the door. If the door opens, he's throwing the sticky grenade through the open door way. If the door doesn't open, he's taking a flanking position on the door.
He takes a look at Proceus to see if he's got body armor or defensive augments of some sort. Then he gently pushes the door open, letting inertia swing it wide.
Inside a set of large metal clamps near the fore, and aft of the ship, a spaceworthy Heavy Frigate is sitting in the dock here.
Two soldiers stand at the base of its ramp. Its unclear if there are more on board. Each of them are talking to one another and smoking. The building is well insulated and you can see once you shut the door that they probably didn't hear the small blast outside when the carrier was hit
He looks at the interior for the best stealth approach. In a low whisper to Proceus. "We'll try and get the drop on them. I'll take point and go low. Form up on me and take high. Go in three." Waits for a confirm from Proceus.
He holds up his fingers counting up. On three he crouches low and slips in with his weapon up. He checks his flanks as he moved quietly towards the guards near the ramp.
As soon as Marcus gets within 10 meters of the guards he stops, gun aimed. In a menacing low-tone to the guards. "Freeze. Eject your mags. Slowly toss your weapons a couple meters to the side. On your knees, hands behind on your head, fingers laced. Make a sound or get twitchy, and you're DRT. No muss, no fuss."
The guards at the base of the ramp are both put down, and for a moment the drydock is silent again. The ship airlock remains open, allowing you aboard though you're not sure what might be inside
the airlock seems safe enough. A passage runs past the stairs on this level, but the stairs lead up to the bridge. Going left, you would head toward the back of the ship to engineering and engines.(edited)
Marcus pulls overwatch to for a bit to make sure no other guards popped out like roaches from hidey holes. Then he moved up the ramp into the ship. He looked for airlock access panel to close and secure the airlock from the outside.
There is an airlock panel, and they're unsecured so you wont need to hack to get it closed.
the ship is the same as the one modeled, and the bridge is the only way it is lifting off. It is presumed the dock controls have probably been programmed into its systems too
After a short bit of not feeling the anything like a take off happening, Marcus makes his way to the bridge."We've gotta get get goin'. What's takin' so long?" He thinks silently to himself.
On the bridge, most of the sensors and computers are dark. There is no bridge crew aboard right now, and to spike it from the system you'll have to link up with the shuttle, and see if there is a way to get those sailors aboard for the time being. It looks like a shiptender mount is fitted to the vessel.
Cameras begin powering on, allowing you to sweep the compartments. Two engineers are working on the outside of the ship, and you suspect once it powers up they'll react somehow
Proceus lifts the behemoth off of the dock, slowly lifting into the sky loudly as the technicians on the ground look up to see their charge flying away
Marcus looks about the bridge for the comm station. He wanted to get started punching up the channel needed to call the shuttle.
"Anything else you overheard about this ship from your captors?" Marcus remarked to Proceus.
(woot)
"Just get us into the black and I'll call the shuttle to meet us." He says as he gets the channel pulled up and calls the shuttle to meet up with them and get them out of the system.
"So. I'm Marcus." Opens door and looks in, then sweep gun around.
"Someone paid me to check if you were alive or dead." Moves to the next room.
"Sorry to say, but I didn't bank on you breathing." Opens door and looks in, sweeping the room.
00:06
"Also didn't bank on snagging a ship." Moves to the next room.
He chuckles. "I got paid. Grats not buyin' the farm." Opens and checks the next room. "Any idea what kind of ship this is? Looks like a navy frigate. Don't remember seein' one like it back on Aslief or the station I was at last."(edited)
"No idea. I came here due to some secrets I bought, had no intel on what was here. Glad it was such a beautiful ship. This could definitely boost my faction"(edited)
"Yeah, I own a meager faction, although I recently had a few ideas on how to change it. I'm the type of guy that can't sit on something long enough to do something meaningful with it"
He sighed. "Yeah." He finishes sweeping the room.
"Their a fuckin' hoot. The smell of ozone and gunsmoke... smell of bowels, ammonia, and rot from dead bastards on both sides."
He opens another door. "Sounds of wizzing rounds and buzz-cracks of lasers."
He moves to the next room. "Of shrilling artillery shells that herald the coming departure of some unlucky sods."
He opens the next door. "The soft gurgling, wisp of steam and bubbles from knife-cut grin on a jugular." He sweeps the room. His voice having been even and steady while he talked.
He opens the door. "Aslief. Twenty-six, sixty-six. Santee Irregulars, Seventh Company." He says as sweeps the room. "I was a sergeant when it was over."
He nods. "It is what it is. It's why I left Aslief and to be a merc. List of reasons to kill someone is long enough to repel the Abyss. Don't even need a war to do it."
"I feel obligated to add onto that, if only to show my gratefulness. And I guess we'll go our separate ways after this. I'd love to have you visit on Gudrun, and maybe I'll even have a job for you"
He shrugs. "I'll accept your gratefulness if it makes ya feel better. I've heard about Gudrun. Seems like a place I should visit." He opens the door to another room. "And can always use more work and money."
The shuttle crew docks, and everyone is needed to begin the jump out of system. You breathe out when the spike drive finally kicks on, several hours later, beginning the 7 day spike trip back to Gudrun.
He keeps to himself somewhat, occasionally coming out to be a little social while getting caffeine. After servicing his weapon and doing physical exercises, he spends the rest of his time sleeping.Once reaching Gudrun, he disembarks and starts looking for a place to get some cyberware for himself.
The taros to the west are revered for their work with cyberware, and skilled doctors are not hard to find, nor are their clinics especially difficult to locate
(I'm thinking Marcus is looking for some of the things that UNW Marine might have, if they use any. I know that Dermal Armor is gonna be something he is also interested in, especially if the power armor version is available (i'm doubting it is though as it's a TL5 implant or at least restricted). Also looking at Panspectral Optics, Immunofiltration Systems, Tagger Nanites, Adrenal Suppression Pump, and Bioadaptation Augments.)
(I think i'm gonna limit the first batch of cyberware Marcus gets. The surgery on some of these has got to be a real wringer to a persons body. not to mention recovery and adjustment time is a factor too.)
18:12
(to that end, Marcus is gonna get; Bioadaptation Augments, Dermal Armor, Immunofiltration System, and Panspectral Optics. He'll start with that and pick up more later.)(edited)
Marcus was sitting up in bed looking through the window at the night sky. He had been convalescing for the last few days and he was supposed to find out when was being released soon. The Taros had done great work with the implants and few marks were even noticeable. Money well spent he hoped."Still can't get over star-filled nights." He thought.A few minutes later he looked over at his compad on the nightstand next to his bed. "That advisory com-line for the President was outta left-field. Really didn't expect to see that. Ever." He thought to himself.He sighed as he leaned back. Sometimes it was hard to sleep, even after this long. Sometimes their faces were blurred by a fog or haze and their voices muffled in his dreams. Other times... he closed his to try to sleep, and hope the ghosts had taken the night off.(edited)
(6 days, no downtime can be taken during that time)
14:54
Your body is more machine now, than man, but the surgery was a success and the clinic has been advising you that things are working normally. There is a bit of a delay between thought and cyberware activation, but after a week or two, that residual lag should go away as the computerized components and your own bioelectrical signals acclimatize to one another.
After Marcus was discharged, he'd do some shopping. He was looking for a new backpack, of the top of the line models. Also wanted to pick up some additional items to round out his kit.He initially thought that he'd only need his rifle. But he came to a realize that not everyone is joyous about seein' such things. He needed a sidearm and maybe he'd look at what battle rifles were out there.He still couldn't figure out where that absurd deposit to his account came from. His best guess was some army hazard and back-pay or something. Whatever the case, it had sat there a good while and no one had commed him about it. So off he went to do some shoppin'.
(energy weapons tend to have a bit extra range as well, so its an improvement over the projectile one unless youre going to be underwater or in a world with an atmosphere that would scatter a beam, like lots of dust or particles)
(hey hey)
Having finished all his errands, Marcus decided to try an open air bistro. While he waited for his meal and drank his coffee he checked to see if any new contracts or jobs had gone up for merc work.
Ukrast Pompeus sits down by Marcus and calls a waiter over. With pointed ears and a different skin color, you can tell he's not human. "Hey! My brother told me about you, said you were a solid guy. I'm Ukrast, Proceus's adoptive brother"
Marcus looks over at Ukast. He'd seen enough Taros over the last week to recognize one by now. He nodded and held out a hand to shake. "Good ta meet ya Ukast. I'm glad I was able to get your brother home to ya."
Marcus is human, but rather pale like a person who didn't get much sun. He also seems to squint reflexively.
Marcus looks at him appraisingly like his sizing him up. "What'cha good at? Got any natural talents, gifts, skills, certifications, and/or formal education." Even though he looked to be in his early to mid twenties, he looks a rough. His voice sounds gruff like a person whose had to shout and yell alot, but his tone is serious.
"Well, I'm good at sneaking around, and decent and close-range combat. I'm also ok at hacking and can work my way around a trap." Ukrast has on a tuxedo, with a nice bowler hat on
He nods. "Ok. Can try this out and see how it goes. I feel it necessary to tell you that I haven't gotten very many exploratory gigs."
He looks back at the available merc contracts.
On Mariam, now that the ice and snows are stabilizing, an irradiated settlement has been uncovered by an areal sweep. No one has visited the place since the time of the Weather Control Tower going haywire, and not in the several post scream years since it was repaired and the storms stopped.
Marcus accepts the contract for the job. Then he starts digging through those details that would only be given to someone taking the job, if there are any. Once he is done perusing through them he starts looking into info about the local area; flora, fauna, and local activity by sentients. He checks the date of the areal sweep that uncovered the irradiated settlement along with the current rad levels at the time of the sweep.
You will be safe in atmofilters or vac suits on the ground for the duration of a reasonable exploration mission. There does not appear to be any life within the settlement based on an overhead flyby, but no other information is available
He looks at Ukrast. "Hope you're ready for a trek through frozen back country if it comes to it. The area is also still irradiated, but the areal flyby didn't pick up anything movin' on the ground. Other than that, it's a simple recon on the surface. You gotta backpack for yourself to carry whatever kit ya got?"
"I've got a pretty small kit, I like to travel light. And I'm fine with a snowy trek. Good thing there aren't any big animals, though that means that there might be lots of small ones"(edited)
He chuckles silently. "Sometimes easier said than done."
After putting his compad away, he digs into a bowl of chowder with a pretty quick pace. He only paused long enough to shake pepper on the chowder and mix it in before continuing.
Marcus leaned against a bulkhead, looking out into the local starfield. After returning from the mission, the med-techs had gotten him fixed up and slapped with a clean-health-bill. Next came getting a grub and some rack time... the later wasn't quite working out."Gotta stand down trooper," He thought to himself, "Remnants weren't eating people."His thoughts flashed to the sight of the man, whole-bodied and terrified one moment... then liquifying slurry the next. He didn't like that it was getting under his skin. "At least Varghouls eat fresh off the bone." He noted in thought.He blinked a few times and rubbed the bridge of his nose. He looked around the corridor, thankful for how quiet it felt.He turned back to the starfield-view again. He wondered about how many ways he'd seen people die now. Then his mind touched on the memory of the man he replaced as sergeant in the 7th... and how he died. He took a deep breath and closed his eyes for a few moments, letting the memory flash in his mind before locking it down.He opened his eyes to see the stars again. He wondered how many of those stars were ones he'd seen before from other skies.
(there was that expedition to Mariam to visit an irradiated settlement that got put on hold.)
(also would like to get Marcus a Taros rifle before heading on that expedition. don't know if anything special needs to be done for that.)
(sheets been updated. he's going to keep the combat rifle and store it along with his body armor. i'm assuming that the ammo for the combat rifle is usable for the taros rifle as well.)
Marcus spends some time re-familiarizing himself with the info about the mission and about the area. Afterword, he checks and rechecks his new Taros Rifle.
The rifle seems fine and ready for use.
Counters in the shuttle begin rising slowly out of background levels and reminders to don your protective gear begin chiming on the wall console.
There is a gentle ping as a view of the settlement ahead begins generating. Most of the buildings are ruined and skeletal, especially close to the power plant that had gone critical
He settles in for the landing and waits to disembark. Once on the ground, he pulls out his navcomp to get his bearings for the target AO.
(Went back to double check and I think we figured my Bioadaptation Augment and Immunofiltration System could protect me from the rads.)
(the machines in the shuttle are just giving their usual warnings. No way to account for every single iteration of gear each individual person can have)
After getting his bearings, he slips the navcomp into a pocket. He slips on his backpack, shoulders his new rifle, and heads towards the abandoned settlement.
You dont notice anything on approach to the hab towers, though the wind makes some of the broken shutters bang and crack against their frames, ever so often. The light is strangepassing through the building
Marcus cautiously enters the hab, his Panspectral Optics running full-boar. He keeps his rifle raised and steps slowly around, avoiding any debris on the floor to not make any noise as much as possible. He looks around in all directions, including above him.
Marcus makes a quiet and cautious reconnoiter around the hab tower. He checks for first and second floor windows, particularly ones that appear to be busted out.
Almost all the doors and windows are broken out. The area has been abandoned for some time, and the shockwave of the irradiating event also woujld have destroyed most of the glass
Marcus looks through one of the windows with his Panspectral, making sure it was clear inside. Then he tries to climb in through one of the windows carefully.
You do not see anyone inside the apartment you're looking into. The buildings are alien in architecture, with tall swooping roofs and high ceilings. The doors are also arched instead of squared off, and the snow drifts around the base allow you to enter a second story window that does not have trip lasers in front of it
You're in an apartment, the furnishings are gone and a black smear on the carpet denotes they might have been burned to make heat and light for others in the recent past. The door to the apartment is wide open, revealing a stairwell going upwards, and down to the bottom two floors, once existing at street level- but now covered by dense snow
Marcus pulls out his Navcomp and activates the auto mapper to track his progress and build a map. Once that is done, the next thing he checks quietly is if there is any compartments in the apartment that might have anything in them.
After finding nothing in this apartments storage compartments, he quietly exits the apartment he entered. He systematicaly and quietly moves through the corridor, making his way to the front entrance. He kept his Panspectral Optics running and checking each door and corner on his way to the entrance. While that happened, he let the Navcomp record his path and map through the hab.
The lasers are still up over the front doorway in. You don’t see anything but a few snow rabbits that are disturbed by your travels , but there’s no sign of anything larger down on this level.
((So basically the plan that Marcus has is to go through each level systematically. He's being very cautious with his movements and alert of his environment. He'd keep his Panspectral Optics running full tilt while looking around in the tower. He has his navomp record and build a map as he goes through each of the hab towers and makes brief notes of flora and fauna, as well as any doors that are non functioning or blocked.
He'll check storage compartments in the apartments that he is able to get into. He'd start from the ground floor and make his way up to the top of the tower first before trying to venture into any sub level floors that might exist in this towers construction.
If he comes across any active security system he'll make note of it on his map. Then he would try to go around it through another path. If that is not possible, he'd take a look at it to see if he can deactivate it. If that is not possible, then he'll try to figure out if he can deactivate it. If all else fails he'll simply move on in his exploration of the tower.))
(Alright. I didn’t get to this because I need to roll out a bunch of rooms then , since we are sort of taking this all at once. I’ll get a plan together and make this the first thing I do tomorrow)
The floors are empty for the most part. Someone’s been scavenging here but you find lots of evidence of their passing. Clearing the tower you find nothing of value aside from the absolute knowledge that you’re not alone
Having made his way back out of the first hab, Marcus checks his Navcomp for the map of it. He makes a few notes regarding the hab. Then he turns and heads to the next closest structure in this abandoned settlement.
Marcus approaches the science lab cautiously, gun to his shoulder. He looks around the area of the science lab as he approaches for any signs of other people or critters.
He circles around and checks the perimeter of the lab structure, being cautious and quiet. He looks for any breaches, anything strange, or evidence of recent habitation. Once done he then heads to the entry for the lab and checking nooks, corners, and doors.
With his Panspectral Optics running, Marcus is going to the entry point. He's being alert and cautious in his approach. When he gets to the door panel he'll check to see if it is still powered and if the security is still active.
Security isn’t displaying on the exterior access panel, but it’s powered and the door controls look Intact enough.
The radiation level is high here and even your augmented body is going to struggle if you linger here for more than a couple of hours
The entry way has a reception desk with a computer that’s empty now along with the two heavy doors that lead into the lab.
Some ruined couches and places where guests would wait and the rotted remains of a potted plant are against the walls in the relative positions of where they would have been
Marcus moves cautiously towards the back set of doors and checks for a functional panel. He checks to see of the rad levels have changed at all with having moved more towards the center of the lab facility.
Original message was deleted or could not be loaded.
There is a panel, with a simple lock and unlock function on it. It seems to open into the lab core. There are also doors leading north, and south, to more ancilary parts of the facility.
The rad level isnt changing much from its base level- though its more than you'd want to be exposed to for long
Marcus makes his way around to each door (North first, then South, then the last door). He checks the rad levels and then opens each door and checks the rooms.(edited)
Fifteen minutes remain on your timer.
North is a short access annex to personal quarters and a door to the lab core way.
West leads to storage and the reactor, which has a higher rad count by a large factor compared to the rest of the area.
South leads to the lab access hallway along with some additional storage
Marcus thinks a few moments, takes a deep breath, then triggers the door. He then quickly backs up, gun raised, as falls back the way he came to the entrance. If he was gonna fight something, he wanted to get it outside and away from the rad zone.
(5,) The laser weapon mounted in the tail lashes violently around the room, burning indiscriminate lines through the door, desks, and other articles in the room. The desk begins to softly burn
(19/4 on you as well if that goes through)
(even at a +2 that i sometimes apply for that, 17 still meets AC so it hits)
15:49
The shot is wide, a large hole in the wall behind the creature has been blasted out.
It hunches low, and the gatting weapon on its back begins to chatter.
(evasion save)
Marcus flinched a moment as the gatling gun's rounds chewed up the ground around him. Then he bopped up and squeezed off another retorting burst from his own weapon.
The dorsal armor section of the robot is shattered by the heavy impact of the miniature railgun like round.
The coils hiss gently as they cycle power once again for a reload.
The tail mounted laser weapon sparks and fizzles out, the shot not materializing
The shot is clean and the dorsal armor is blown apart. The robot sags and skitters like a wounded animal before collapsing , spraying sparks and Coolant everywhere
Marcus holds for a second, waiting for it to move again. When it doesn't he stands up and walks over to it. He takes a quick visual recording of the thing before stepping into the room it was in and looking around.
The chamber is large, and was a lab once though most of the equipment has been left out in the cold and rads too long. You can see some type of applied energy research was occurring here, and some of the data banks are intact enough to drain, as well as the robots own data cores.
Marcus looks around for any spare portable data storage devices. He hopes that something is around that he can copy and store the data with that he can take with him.
(Should be ok. 20 mins + approx 1 hr leaves about 30 mins to get out. 2 hrs was when the rads would be taxing his cyberware.)
06:40
After finding something to store the data from the lab terminal and the mech-beast, he starts to copy the data and waits. When the timer goes off, he sets a new one for 1 hour and 10 mins. Then he settles in.
(Setting the initial one had me confused about your intentions and how long you wanted to stay)
The timer goes off after a long wait. It’s not worth sifting through the data right now. It will eat up precious time.
After the download is done, Marcus grabs the portable data storage. Then he quickly makes his way back out of the lab, closing the outer most door on his way out. Once outside, Marcus moves away from the lab to clear the rad zone. Once clear, he does a quick check of his chrono to make sure he cleared quick enough.(edited)
As you collect your thoughts, a small message begins playing, indicating you've been awarded a Free Merchant from a special UNW exploration fund for services rendered, though you;d need to return home to collect it
He nods silently to himself as he gets up. "Gotta at least get eyes on the factory, then I can call this done." He thinks to himself. He heads towards the factor to get within visual range. Observes the factory for a few minutes with his Panspectral Optics while letting the Navcomp get a general lay of the land around it. Once finished, he turns and heads back out of the settlement. After putting some distance between him and the settlement, he calls in for an extract.
You’re extracted from the area and are given a very stern fire hose like blasting of ionized water to flush the rads from your system and from your armor.
On the way back, after his decontamination, Marcus sits down and writes out his debriefing report for mission. His recommendation for any further exploration is, at a minimum, one armed recon squad to establish AO security. He also recommends hard radiation protocols observed for the area. He further notes that due to signs of possible habitation, continued activity from some security systems, and potential threats from the local wildlife that a sufficiently armed guard detail is vital to minimize potential risks to further investigation of the AO.After finishing his report he drops into his usual routine on the way back to Gudrun.
03:33
(assuming 3 days DT for travel back to Gudrun, training for Exert. 20/90)
(Level Gains; rolled 37 for HP. Spent 2 sp's for Notice +1. Spent 1 sp for Trade +0. Took Star Captain for level 5 focus, which increases Lead to +2. Added 5000 credits.)
(perfect)
Returning to Gudrun, you're deposited at the shipyard where a message appears on your compad, inviting you to Dock 3. The Baron has signed the message, and you can see there is a bill of title attached for a yet unnamed Free Merchant, assigned to your personal ownership until sold or destroyed (by you)
After a tour of the ship, Marcus finds himself on the bridge alone. He stares at an interface in silent thought as its cursor blinks. Above it is the hull registry number.Finally he types in a word; Troubadour. Upon confirmation of the name, the ship's transponder is hard set.He looks up to the view port on the bridge. "Wish you guys were here to celebrate. Hope you two don't mind the name." He smiles slightly as he hums a tune from the past, remembering absent friends.(edited)
The ship and a retained crew are ready though you’ve got pressing business on the surface.
They’ll settle in while you’re gone and ensure the ship is clean and prepared for flight , with traces of its former owners removed
(It’s a lot to post here but I’d suggest taking a look at the Suns of gold section on that. It’s just a couple pages. If you have questions after that they’ll probably be more specific )
The first day back from Bladonna, Marcus taskes time getting gear put away and getting through post-mission debriefs. The next day Marcus looks through various available contracts for the Troubadour.
After some time in front of screens and a couple pots worth of coffee, Marcus has nailed a few things down. He purchases 75 tons of Postech Housewares to the tune of 375000 credits. He makes arrangements with the local stevedores to load the cargo to the ship's hold. Then, Marcus pulls up the news and travel feeds checking for possible troubles that could be ahead heading to Terezinho.(edited)
There doesn’t seem to be any news coverage. Nothing Is on the local networks either. It looks like you’ll have to put boots to decking to figure out what’s happening here
"Fuckin' cover-ups." He looks up the local law codes on sidearms and self-defense. Last thing he wanted to do is get tossed in a cell and have his ship impounded.
Marcus sighs as he holsters his Tempest and secures his combat knife in a boot sheath. He notifies the crew to stay on board for the time being till he has a chance to get the cargo sorted out.After disembarking and securing the Troubadour, Marcus heads over to the Dock-master's office.
Station security is outside and misses the weapons you have on you despite your lack of trying to truly hide them. They’re very bad at this and seem like they’ve been drafted into the role rather than being trained for it.
The dock master hangs up his compad call and waves you in
"All due respect sir, had your strike not been so under the radar I might have skipped coming here. Since I'm here though, just how bad is it?" Marcus said frankly as he stood at ease talking to the the harbormaster.(edited)
"We didnt want anyone to skip coming here- so our strategy is working is what you're telling me. Things have been civil for the most part. That doesn't mean supplies are being taken out of cargo holds anything close to normal speed since we're dealing with the picket and untrained strike breakers"
He sighs and takes a moment. "Sorry. Maiden flight and wasn't expecting this. So no problems to worry about then. Sorry for bothering you sir. I'll check in with the stevedores then."
"Ah, i think I understand you now- they're hoping for some better conditions. Things have been in a bit of administrative disarray once Governor Seung gave back his title and headed north to find the Slyth homeworld"
'The station is under all their jurisdiction. Trade and travelers pass through here, and no one group should dominate that- the Merlon natives and human colonists never had a problem holding that arrangement up, and neither do the Utan now that they understand what's going on.
There are a pack of eight of them lurking near one of the fuel bladders, looking at the ship you've arrived in covetously, waiting to be asked to unload it
Marcus nods and takes a look around the dock, running his Panspectral Optics. He'd known seen shakedown schemes a couple times in the back in his army days on Aslief. Something was up about this strike and he wasn't liking the smell of it.
"I'm gonna hold off unloading for now." Marcus says as he turns his attention back to the crew lead. "Might get some grub and stretch my legs. Not like I'm on a time crunch and I'm sure you've got other ships to offload. Sorry I've wasted your time, but I'm sure your crew appreciated the smoke break." He smiles.
"How about eight hours where I don't see hide nor hair of you and your crew within sight of my ship. Do that and we'll talk again later." He keeps their whole crew in his field. His hand resting on his still holstered Tempest.(edited)
He doesn't move and watches the crew leave. He spares a couple glances towards the protesters to see how they're reacting to the scab crew's departure.
There seems to be some relief as they're not being watched by hungry credit vultures anymore, and they wont have to deal with the drama of someone trying to cross the picket
When the scab crew has left, Marcus looks straight at the foreman amongst the protesters. Then he slowly walks towards him as he takes his hand off his Tempest.
When he get close enough he introduces himself.
"I'm Captain Jaeger of the Troubadour." He looks at the others. Then he looks back to the man with the megaphone. "Am I right to assume that you're one of the foreman for the dock workers union at least?"
“One of them. The one overseeing the picket line for today. Sorry you’re probably going to be stuck here for a while but if we fold now they’ll never come to the table
He looks around the gathered group again. "Have you got a couple people here you can trust to oversee for a bit." Then he looks back at the foreman. "I'd like to invite you on-board my ship and talk about all this. I also encourage you to bring a couple people with you."
He asks for five minutes and heads into the picket. The discussion drags on for a few minutes and he designated some people to stay behind.
Two others come with him aboard your own ship and marvel at the modern surroundings
Marcus leads the to the galley. "Have a seat, we can talk here. Care for some coffee?" He asks as he steps over to the percolator, grabbing a cup for himself and filling it.
They seem eager for a cup, it has been a long several days of protesting for them, with little in the way of creature comforts. Mom's advice of a hot drink making any situation better plays in your mind for a moment.
He grabs a more cups for each, filling tham and setting out creamer and sugar if they want it. He knew some people liked that stuff. He however just drinks it black. "How long has this strike been going on?"
"About a week now for it to be like this. Strikebreakers are within the last couple days, once they realized it wasn't some half-ass flash mob to raise awareness kind of thing"
"Not sure. No governor to listen, and the council seems like its dedicated to enrichment of private faction interests, not helping the common people like us. I don't think it would make a difference either way"
He nods. "My ship's last port of call was Gudrun, but I'm from Aslief originally. I'm familiar with the Union's forgetfulness and short-attention span."
He takes a sip of coffee. "So did the strike start one day with everyone getting up and grabbing sighs saying better pay and work conditions? Or did something else happen that kicked this off?"
"And these scab crews or strike breakers, they only just started a couple days ago? Was that lot that was here before a typical example of their size and attitude?"
"About. Some of them are a bit more numerous. None of them are that organized, Harbormaster uses them to offload important cargo, and sometimes a captain coming into port can't wait for this to resolve and there have been two times they've been approached to forcibly unload a ship"
19:06
"Still not like the old days though where you;'ve got hundreds of ships coming in and out of even a frontier system. Every single one that comes in that we aren't on the clock for is a big financial pain"
"So that crew of scabbers is a hand-picked lot then. They certainly looked like a pack of hungry Varghouls licking their chops. You say they work directly for the Harbormaster, right? That would at least explain their leader's boast. He said he'd be able to sell my cargo for double it's value at half the cost your work union charges." Marcus sips his coffee and looks at the foreman.
"I found particularly surprising that the Harbormaster's door guards didn't even bat an eye when someone with a gun strolled into his office with an attitude. Guess with the number of trade captains and merchant complaining about the situation is just business as usual."
He takes another sip of coffee as he thinks a moment. "What else do you know about that crew? Are they connected with to any seedier elements on the station? Surely someone in your guy's union has seen them around before."
"So they've got an interest to see you fail." He nods as he remarks before shaking his head. "The more change, the more stays the same. From what I've been told by the Harbormaster, all of the planet side city-states have equal authority and control over the station. Is there a some administrative council that oversees the station then on behalf of them?"
“They’re too deadlocked in debate over that’s fair and if they should negotiate. Merlon negotiators are known to tread water for months before anything gets done”
Marcus runs his hand through his hair and then to his beard, scratching his jaw. He's was starting to feel like some shaggy mutt. Surely his old sarge would've had words for his unkempt appearance. He sighed and thought how his sarge often had bad things to say about useless bureaucrats too.
"Right, I forgot for a moment. Bureaucrats are only good for two things; Sucking up air and killing time. Is the conference room accessible to the public?"
"The viewing gallery above is, but its enclosed by glass and they won't hear you, but you can listen. Too many fears of someone dropping a grenade from above or something"
He snorts. "An aquarium for bureaucrats. My old sarge would've gotta kick outta that. Are the council members reachable by the public outside the conference room?"
He laughs. "Yeah. Not surprising." He checks a chronometer for the amount of time he has left. "Well I'd offer to show y'all a trick, but I think ya guys want to get back to your strike picket. If you know anyway to tune into the viewing gallery remotely though, you should. I'm sure you get a kick outta it."
Marcus gets up and finds a some trays and a couple dozen mugs and cups. He fills each of them with hot coffee then turns to them. "Take these out to the others in your picket group. Don't worry about returning them. I can probably find some replacements easy enough. Thanks for the sit rep on this whole affair and sharing a cup of joe with me." He smiles as he makes way to show them out of the ship.
They seem in better spirits and you catch a bit of excited chatter among them, but you get the sense the situation won't change much until the time for action comes.
"Perfect. We'll can call that a trade then. Some blank signs for some cups of coffee. Probably be the only trade deal I'll be making today." Marcus smiles in amusement. "Sound fair?"
He nods with a smile to the foreman. After he collects the sign materials, he heads back aboard ship. He sets to work on three signs with some phrases written. Then he grabs as bright a handheld flashlight from the ship's locker as he can find that can be clicked on/off rapidly (Thinking like a super bright LED maglite with a click-button switch).Marcus then pulls up external sensor and surveillance logs. Specifically searching the logs for the time during which the scab crew was near the ship. Between the foreman's description and the attitude of the scab crew's leader, these people probably were more than just simple muscle. In addition, he hoped that his conversation with the scab crew's leader had been picked up.
(is the part about their offer related to unloading the cargo clear enough to be understood? also is there anything unusual about the scab crew; body enhancements, weird energy readings, unidentified signals from them?)
(Nothing weird. They’re just unscrupulous people looking to benefit from a bad situation. You’ve got the recording at a clarity where that part could be understood
Marcus copies the recording of the scab crew and the union picketers onto two data chips. He slips one ship into a zipper pocket and the other into his sock just below the top of his boot.He checks the charge of the cells in his Tempest, then holsters the weapon again. He grabs BDU jacket and slips a spare set of cells for the Tempest into a breast pocket. On his way out he grabs the signs he's made, the flashlight he'll need, and then locks down the ship and activates the ships security. Last thing he needed was someone getting on board that shouldn't.Marcus gave one last look around the dock area near his ship. When satisfied, seeing that no one he didn't want was around his ship, he headed toward the station's viewing gallery.
Marcus finds a seat for himself front and center in the gallery. He watches and listens to the council member through the protective glass for a few minutes.
They’re debating the strike and what it means to strike. The speaker is in the middle of some historical examples that go back to the 1900’s of earth time.
The merlons especially have truly enjoyed learning about human history and their level of understanding and expertise already eclipses many human experts you know
Marcus chuckles silently thinking to himself "That's what I expected".He picked up the signs he made, holding up the first of them towards the glass pane and the people beyond it. Then he held up the flashlight, pointing into the council room and it's occupants. *
*"Time to shake things up," he thought with a smirk as he started clicking the light on/off in a pattern. A pattern of three short, three long, and three short flashes of light. As he flashed the light, the sigh he held up said in big bold letters HELLO COUNCILMAN INSIDE. He used his enhanced vision to watch their reactions, making sure he had their attentions. When he was sure that he had them looking in at him, he dropped the first sign to show the next couple in bold letters.
(Second sign) I'VE COME TO TALK ABOUT THE STRIKE...
(Third sign) AND I NEED TALK TO ALL OF YOU NOW!!!(edited)
One of them mouths something back, before looking down at the table and mashing one of the buttons.
"come to the lower level, the door will be unlocked. Let's talk"
He smiles as he stands up, gathering up the signs. He makes his way to the lower level as directed, noting any security on his way there. He wonders if they'll be as lax as the Harbormaster's own door guards.
The security here is tighter, but the representatives have cleared the way for you by letting security know ahead of time. They want to speak with you, and being held up prevents that.
Marcus offers a smile and respectful nod as he looks the man in the eye. "I salute and respect your confidence in yourself and your detail, sir."
Then he steps through the door, immediately propping the signs against the wall next to the door. He then continues towards the seated council members and looks around to all of them.
They invite you to sit. You've gone to extra ordinary lengths to get their attention, and they're not really able to say much of anything until you explain why you did it, and what purpose you're trying to accomplish
Marcus fishes out the data chip in his zipper pocket and holds it up. "I assume you have a display system that can show the contents on here? I ask that you all watch this first before I launch into lengthy explanations."
One of them produces a data slab with a big enough screen for everyone to be able to watch , and one of them takes the chip from you and inserts it.
The footage plays and concludes. They watch it a second time, and are largely impassive while it’s playing. You can feel the mental wheels turning but they wait for the explanation before saying anything
"You have a problem. You don't need me to tell you that. Between the way this scab crew acted and what the dock worker foreman said, it's a matter of time before someone gets seriously hurt or killed." He pauses and lets that last statement hang heavily in the air.
"I observed you all from the gallery for ten-fifteen minutes before I got your attention. I can appreciate not wanting to walk into a situation blind and to make the right choices. As a past soldier who led others through combat, I've known the weight of those choices well and the lives that hang in the balance." Then he shakes his head. "But you can't afford to entertain history lessons and presentations."
Slowly walks around the council members at the table. "The dock workers have chosen this course of action because they are desperate and feel there is no other way. They are desperate because they don't see any prosperity or security for themselves or their families. It's that simple council members. They feel that they themselves, along with their concerns and requests, have been ignored and dismissed with little care or effort." Then he pauses and points to the general direction of the docks. "What they are doing now is effectively shouting in you collective faces to get your attention. Have you even bothered to grant an audience to the union leaders to hear what their grievances are?"
He looks around the table to all of them waiting for them to answer.
"We have been assessing the situation- but we have nothing to offer them. The UNW council has not constructed more employment opportunities, sought to stabilize wages, pass any kind of labor acts that can be enforced- nothing. We're operating without support while private UNW factional interests fill their pockets"
He nods and smirks at hearing the what is becoming a tiresome rhetoric. He pulls out his compad as if to check it and activates the recording function. "So you're saying this is the fault of the Union government then. Does that mean that when the strike started that a rep from the Union government should have been dispatched to negotiate?"(edited)
"It would have lended more authority to the situation than us telling them we need to review things, and they wouldnt have felt like they needed to take this into their own hands|
He looked at the speaker for a long moment, then looked around the table to the other council members. "Correct me if I'm wrong, but your world is governed by independent city-states? Furthermore, this station being a mutual economic and strategic cornerstone and lynch pin to said city-states prosperity and security, doesn't this administrative council have the authority to establish and negotiate policies concerning this stations operations?"
"not when goods from across the UNW are passing through it. Who's price is fair? the world it comes from? this one? theres no backing for anything we're doing in a system of federated interests like this"
01:37
(this kind of admin confusion is why the friction is high in a lot of places in the UNW, well, part of it at least. There's always going to be at least a minor level of economic drag)
"There needs to be some sort of unified body to help make these decisions when a local solution is not available. The UNW , in short, needs to truly govern,and BE a united nations of worlds"
Marcus sighs. "Passionate and lofty words that absolve all of you of the duties of your office. Your workers need better work conditions and better pay to cover the expenses of living. Lets look at the later of the two then. Do your workers live here on the station or do they have to transit to and from the planet below?"
“They’re here for two weeks on and then two weeks at home with family. Two crews who alternate, but when they’re up here they’re up here for the full time unless there’s an emergency at home”
"They do not pay for room and board here, or for transit, but they do pay for anything outside their meal stipend while living up here, along with other personal care needs"
Marcus thinks for a moment. "Sounds like you've relieved as much of the expense as you can get away with. What about their working conditions then? Do you have a budget that can at least improve what they have concerns over?"
“It’s something we would need to look into, but that kind of logistical support - especially if it means improvements on the platform, that all points back to the main body of the UNW to do. We don’t have that kind of domestic expertise”
19:29
“Our people have never known space travel or even space the way you do. We are the first among the stars and in many ways are riding on the backs of giants. We cannot do what we are asked to do, and the support to show us how never comes”
19:30
“We believed the purpose of this union was so that all worlds will share and the strengths of one can be applied to help the weaknesses of another- and so on.
To put it in terms you’d understand , the man in the shield wall next to you, protecting you with his own, knowing he in turn was protected by another”
19:32
“Instead all we have seen is small private interests hoarding enormous sums of wealth , goods, and resources. The power there only seems to apply to those Specific capital worlds and is only applied if it serves whatever niche interests those governments have”
Marcus sighs and a few moments he nods. He recalls the way the dockyard was set up and way people moved about it, realizing that much of it was haphazard at best. "I wish I, a simple freighter captain, could do more for you. All I can offer is teaching people the basics to survive in space and common sense on making their workplace safer. Even giants fall short sometimes."
He turns and starts walking towards the exit. "Guess I'll have to accept things as they are, for now. I'm not in a position to where I can provide the meaningful aid you all need. Sorry for taking up your time."
He goes to exit through the door to the council room, intending to head back to his ship.(edited)
The ship is as you left it but you see the scab boss hanging around again , waiting to see if now you’ll take him up on his offer to unload at cut rate prices
Marcus checks the time, thinking its only been around two or three hours. He looks back to the scab boss before looking about for the rest of their crew and any others that might be hanging around.
There is a whistle blast as station security moves in, void carbines held low and they’re making a bee line for the scab boss. The council members are standing within. A ring of security near the door, watching
They don't seem concerned with you, sweeping past you to throw the scab boss onto his face, along with his crew.
One of the elders is fiddling with some sort of bullhorn, unsure how to get it to actually broadcast the words he's trying to say.
He smiles sheepishly as a few presses of the button get it crackling rather than scratching, and he holds it up to his lips.
"Workers. We have heard your concerns. Get this man's ship unloaded, and we will discuss your union charter, and better conditions"
The scab boss and his associates are being frog marched over to an airlock, and made to kneel by platform security.
Marcus smiles wryly to the gathered councilmen with a an accompanying wink. He looks at the council man with bullhorn. "Glad to assist with the bullhorn councilman." He gives a salute to them.He turns and starts back to his ship to get the unloading-party started. Shortly following, the Troubadour's taken out of lock-down and hold is opened for unloading. Marcus has a datapad with his manifest loaded in hand and working with the dockworker's foreman to check off each crate.(edited)
(Postech, Housewares at 5k credits per ton base purchase, 250% sale price is 12.5k credits per ton. 75 tons is sold for a total of 937500 credits.)
When the last of the cargo is unloaded and the credits paid to the account, Marcus looks at the dockworker foreman (assuming it's the same one he talked to before). He smiles and offers a hand. "Thank ya for the help. Hope to be back around this way again."(edited)
He nods and smiles before walking up the Troubadour's ramp. Within the hour, the ship departs the station. Marcus has the course set for a return trip to Gudrun before heading to his cabin. He didn't look forward to report he was gonna put in front of the Unity council.
(ok. Marcus will pick up; 90 tons of Fine Liquor at 10k credits/ton for a total of 900k and 70 tons of Drugs, Raw Materials at 2k credits/ton for a total of 140k. Grand total is 1.04 million credits.)
Arriving on Gudrun, your ship is permitted to dock for refueling and unloading, and a large crowd has gathered around one of the nearby news terminals, and is chatting excitedly among itself as rumors are already flying.
Marcus, with his side-arm holstered on his hip, heads towards the gathered crowd listening to them chatter and carry on. Then he looks at the news terminal to see what the fuss is all about.
Some sort of incident has occurred on the platform. A crazed worker has taken three others hostage and jettisoned a lifeboat with all of them in it toward the planet.
The lifeboat has crashed in the middle of Raijalos hunting grounds and even more critically, one of the hostages is the station master’s son, who was here learning the trade from his father
Marcus takes a deep breath and heads to the station master's office. He smirks to himself and thinks "Not like I haven't rescued a rich kid from danger before" as he makes his way there.
There are security troopers from both the station, and a small team from the planetside defense force all meeting in his chamber- walking in and out with various updates though most of them are very little in terms of meaning.
17:41
Only two Raijalos have ever been encountered by adventuring parties, and casualties or damage to property was extreme in each case.
He listens a moment to see if they have the lifeboat's location, if they sent in a team already, and if there's been signs of one of the beasts already.
He sighs and shakes his head. The op had all the markings of going from bad to worse. He began to wonder if a Raijalos could put a dent in the Troubadour and if the Plasma Beam could scratch a Raijalos in turn.
(The Troubadour is considered to have Atmospheric Config with the the Amphibious Op package. How would it be if the Raijalos had a chance to attack the ship and could the Plasma Beam hurt it?)
Marcus sighs, as he rolls the problem in his head. It's gonna be one of those days. After hearing enough, he clears his throat. "Got another small craft? I'll go in and extract both groups, and I'll go alone. Don't need to send anyone else with me."
Marcus nods. "Send the coordinates of the two groups to the cargo lighter in bay 2. I'll grab my kit and head out shortly." He throws a lazy salute to those gathered and leaves.After a quick stop at his ship to grab his gear and lock everything down, he beelines to the cargo lighter in bay 2.
The lighter is a battered, decomissioned shuttle converted into a planetside runner. Enough plating and heat shielding to survive atmospheric entry adorns this otherwise empty box of an aircraft
He pulls up the Nav system and checks for the coordinates of the two landed parties. Then he begins powering up the crafts systems and running through checks on it.
You’re able to find the main landing craft that is the focus of the mission. The transmitter on the second is not communicating right and could be damaged. You’re not sure where the botched rescue team might be down there for now
Marcus reaches out to the station on the shuttle's comms. He asks for the comm frequency of the rescue team and the telemetry data from their craft before their crash.(edited)
Marcus glances at the rad levels to see where there at, making sure his implants can handle it.
(Is the Troubadour inside a bay on the station or is moored in an area that is open to space?)
(ok. then i figure there is no way for the Troubadour to use its Survey Sensor Array through a station on the planet below. sorry just thinking outloud.)
Marcus finishes running through the shuttle's pre-flight check.
Shortly after pre-flight checks are done, he takes off in the shuttle. After clearing the station, he adjusts his course towards the crash site area of the lifeboat.
The lifeboat is crashed in the middle of dense swampland and you can see from above the entire nose of the craft has sunk into the thick tar. There’s evidence of a Large beast in the area evidenced by the smashed trees
Marcus takes a look at the shuttle's sensors, seeing that the background radiation is futzing with them. He then looks out the shuttle's view port for any movement near the lifeboat.
The tar pit has a bank on the western side, where you can set the craft down without it sinking into the muck.
Decaying and re-growing trees fill the area, along with the complaining of inland cawing birds and bugs.
Marcus brings up the same protocols he used on Mariam to track the background rad levels. Then, he checks for the air toxicity of area. After making sure his implants can handle all of the crap outside, he gathers up his kit and weapons, ready to head out. Making one final check of the outside before opening the shuttle's hatch, he ready's his weapon before triggering the hatch open.(edited)
Marcus keeps his Taros Rifle ready as he glances down at the tracks. He compares their size, shape, and depth to his own. Then he cycles his Panspectral Optics through modes and filters checking if anything shows up through the weeds or from the tracks leading into them.
They're humanoid tracks. There are bugs and smaller vermin in the weeds, but nothing immediately dangerous. Your target, and his hostage has at least moved from the immediate crash site, and remembered to take the emergency supplies from the crash pod
"Someone at least knows how to stay in cover." he thinks to himself. He pulls out his Navcomp and pings the surrounding area, not expecting much but testing his luck in the situation.
(you are correct. my mistake on that.)
Having a momentary lapse, Marcus sighs and puts the Navcomp away. He takes a moment to lock down the shuttle before he sets off following the trail of footprints at a steady pace. He stays alert as he follows along, not wanting to attract attention from dangerous critters or the person with a hostage.
A single, loud gunshot echoes from within the grass sea ahead of you, about 200m based on your best guess, and there is a silence that stretches on for so long that the lack of noise almost hurts.
A roar so deep that the ground shakes answers the sudden sound, from much further away. Distantly, birds flutter skyward.
The boot prints become deeper and more rushed , as they tried to put distance between the pod and any followers. You can hear the crunch of grass stalks ahead of you and breathless running but it seems to be coming closer
Marcus stops and drops to one knee, Taros Rifle against his shoulder. He cycles through his Panspectral Optics watching for the source of the rushed foot steps coming his way. All the while he steadies his breathing and doesn't make a sound.
(Stealth roll?)
You can see it is a panicking, human sized figure who is in too mcuh of a rush to be paying anything but the most cursory attention to their surroundings. He is bloody, down his side, and holding a handgun in the grip of someone who's clearly not trained in how to properly hold it.
Marcus remains crouched as the individual closes the distance to him. When the panicking individual gets within four meters of his position he in a low voice, "Halt. Move wrong, I drop ya. Identify yourself."
He shakes his head no, and then jerks forward as another shot rings out.
The round has passed through his side, he's not dead, but is gravely wouunded now.
His assailant emerges from the reeds, weapon forward, and panning
Marcus drops the Medpak and raises his Taros Rifle without a second thought as he sternly says to the young man, "Get Down!"
He points his rifle at the man emerging from the reeds and fires a burst of rounds into him.
The shot is clean, a powerful rounds through center mass, and the assailant is felled.
The ground shakes, as 300m away, a loud road and the slight stomp of large feet is heard, and another flock of birds breaks skywards.
Marcus knows the sound of a quarrelsome beast when he hears it. He lets his rifle hang by its strap as he moves next to the young man. He grabs the Medpac, and applies it to the young man. "This'll help. Hope you're ready to move quick cause someone is comin' for a free meal and we ain't stickin' around."
The Raijalos emerges from the woods, knocking down trees and roaring 300m away as it circumvents a small hill in the woods.
It’s six inner arms toss branches aside that get too close to the beast.
The wound will hold for now but he’s going to need more attention on board
In a low-voice to the kid. "We are gonna slink away and keep low. Need to put distance between us and that corpse without getting noticed. Hopefully, the beast will snack on it while we head back to the shuttle." He tries to lead the kid away stealthily as he takes up his rifle again.
(Stealth roll to have them both sneak away from the dead body and not be noticed by the Raijalos?)
Realizing that they can't just slink away, Marcus points back towards the shuttle. "Run that way towards the shuttle. Don't look back." He says in a stern commanding voice.He follows along as he digs in his pack for flashbang grenade.
(Those aren’t in the setting for gameplay reasons. Every encounter would be just everyone chucking them and me erroneously keeping track of who is blind and who isn’t)
(Nevermind my last question.)
Marcus take up his rifle and follows behind the kid a half-dozen steps. All he can do is run and keep between the kid and the beast. "Maybe I'll get a lucky shot off if the damn thing gets close enough," he thinks to himself.(edited)
(Confused as to what item was there since it’s not an item we have that exists. Was there something I overlooked?)
The creature sniffs the air and begins making a ponderous walk toward the corpse of the assailant. It bellows a fearsome territorial cry into the air.
(I mistook one of the grenades I had for something didn't exist. I don't you've overlooked anything, I just confused myself.)
Marcus continues to follow behind the kid while keeping aware of the Raijalos's progress behind them. He continues hoping that the beast is kept occupied by the corpse long enough for them to get to the shuttle.
The beast stops long enough to sniff at the body. It casually tosses it into the air, jaws snapping shut. There is a sickening hiss as the corpse is beginning to dissolve even before being fully swallowed.
You're nearly at the lander when it notices, and roars again, beginning to charge, now 300m away
The beast is charging and you’ll need to dissuade it for a moment , even a handful of seconds , to allow the lander enough time to cycle up and hit orbit again
Marcus had suspected that it would come to a long shot. He slid to a stop, took a knee, leveled his Taros Rifle and aimed. He knew the rounds wouldn't punch through it's hide, but they could really mess up soft tissue. Marcus looked straight down the barrel as he steadied himself for a hell of a bullseye.
"Here's mud in your eye," He spoke softly as he squeezed the trigger and fired a burst straight to the beast's eye.
(I'm planning to use "Warrior's Luck" if my shot misses on this roll. Aimed shot to the Raijalos's eye.)
The magnetized ultra dense slug fires and is joined by two more of its brethren as it fires out of the barrel.
The creature bellows as blood and radioactive fire trickle from its eye , and the wound is enough to stagger it and give it pause
Marcus is up to his feet and bolting into the shuttle. He shrugs off his pack and drops the rifle as his fist into the door panel to close the door behind him. Then he hurls himself into the shuttle's a pilot, thumbing controls and switches to get the shuttle in the air.
"Better buckle yourself in." He says to the young man.
The craft rockets skyward as the creature begins to recover its wits , but by then Youre already beyond its reach. All it can do is roar at the sky in mourning and anger for its lost eye
Marcus eases back on the thrust a little to smooth their ascent after hearing it roar.
"Sorry about the eye. I got better things to do than to be lunch." He muses to himself.Soon after, he sets a course for the station and coms them that he has retrieved the administrator's son. He also informs them that the kid's been shot and to have medics on standby when they land. After cutting the coms he goes over to the kid and checks the kids wounds again. He grabs his pack and fishes out another Medpac and applies it to the kid.
He looks at the young man. "Got medics waitin' for us to take care of ya when we land. You'll be okay. Just sit tight." He gives a nod to the kid. Marcus then returns to the pilot seat to bring the shuttle in and land.After landing the craft and opening the shuttle door for the medics, he watches from the pilot seat. He stay's out of their way while the medics do their job. After the team clears out of the shuttle, he collects his gear and disembarks from the shuttle expecting to see people wanting to talk to him.
Marcus nods to the station master and his entourage as he approaches them. He sets his pack down at his foot and settles the strap of his rifle on his shoulder.He looks at the station master. "You've raised a brave son, sir. He somehow managed to get away from his captor as I was catching up to them on foot. Unfortunately, his captor caught up, shot and wounded him due to my caution. I shot and killed the captor. All the gunfire attracted a Raijalos, but we were able to expedite our extraction from the AO before the beast could get to us. Used a couple Medpac's on your son for his wounds, but I admit that I fall short for a medic."
Marcus briefly glances to the bodyguards that are present before looking back to the station master. "Sorry I didn't introduce myself before sir. I'm Captain Jaeger of the Troubadour."
"Captain Jaeger, buying your goods at double the cost seems like it still falls short somehow. I appreciate everything you did for my son. We weren't able to locate the other rescue team, but they knew the risks. "
Marcus nods with a sigh at the mention of the missing rescue team. "I understand sir. Still willing to volunteer for a reconnoiter for their craft. Though I'm sure even if you don't send me out there, they'll find their way back sir. People like them don't just roll-over in a breeze."
"As for your offer sir, any price falls short for the life of someone's child. As such, I'll accept your offer gladly if you also point me to someone that can give me a good deal on Postech Medical Supplies." He offers a cordial smile.
"That, is not officially within my purview, but that rescue team that's down there, is in the employ of someone who can. Might be some steep discounts in it for you if you find them, or find trace of them at least "
"Well I did say I was still willing to volunteer to look for them." He glances back at the shuttle for a moment. "Mind if I barrow your shuttle for it the op?"
He nods and picks up his pack, slinging one of it's straps over his other shoulder. "I'll make a quick stop for some fresh Medpacs and then head out again sir. Probably gonna need 'em. See ya when I make it back sir."
(He's just spending creds to replace the 2 Medpacs he used. total 200 credits spent.)
The supplies are packed away and the cargo lighter is able to pick up the signal of the rescue team’s, but only the geolocation, nothing more.
The team has surely scattered from the site and may be in dire straits especially if they were in cautious about noise
Having cleared the station in the shuttle, Marcus steers a course for the signal location. When he closes to within 25 clicks to the signal, he sets the shuttles scanners to active looking for manufactured composites along with active fauna. He holds the shuttle's altitude at around 100 feet as he does a slow circle around the signal location to give the scanners time to work.
You're able to get a faint trace about 2km north of their landing site, but its insubstantial and fades like a ghost on sensors before you're able to get it dialed in entirely.(edited)
He steers the shuttle towards that signal and banks doing a wide circle once he's in visual range. He cycles through his Panoptics as looks out the view port, making sure to keep an eye on the shuttle's instruments.
He looks for a good spot to land the shuttle and sets it down. As soon as the shuttle touches the ground, he jumps up from the seat and grabs his pack and rifle. He opens the shuttle door and bounds out the hatch over to the survivors as quickly as he could.
Your vision swims as the radiation tries tampering with it, before your system stabilizes. Birds scatter overhead, and you hear another roar in the distance, possibly the same creature you wounded.
You can smell the copper sickly smell of blood in the air and are sure to not be the only thing with a scent for the group.
Marcus pulls out the Medpacs from his back as he gets to the group. "I was sent to evac your group. Who's in charge?" He says with a that hard tone from his days as a sergeant.
The nearest of the wounded and visibly shell shocked points to a torn up corpse nearby, draped against a tree trunk. Small lizard like creatures are feasting on its exposed entrails already
He looks around, and then down at his feet like he is surprised to have them. He nods, and begins to weakly stand. You can see he has been wounded by shrapnel as well, a large piece of wood splinter the size of your fist is embedded in his side.
Marcus begins to look over the others. Those who are conscious, he asks if they are able to stand and walk. For the unresponsive, he checks to see if they have a pulse and then checks how severe their injuries were.(edited)
Marcus rouses those who can still stand and walk to do so. He looks for a couple a few long lengths of sturdy wood to lash together for makeshift liters. After looking over each of the wounded he uses all three Medpacs on the most critical cases to stabilize them.After all that is done, he picks a couple of the most able-bodied among them. Then he along with those hand picked, proceed to make their way back to the shuttle.
"Come'on. Just a few more steps. Then it's homeward bound to smilin' loved ones. Ya won't die here. And if ya make me liar, I'll drag your dumb ass back from hell to kick up between your ears." He says, trying to inspire and spur them on either through hope or fear. He didn't care as long as they made it to the shuttle.
(I know this system doesn’t spam checks but the frontier meds are basically trash cottage industry stuff so the chance they fail is sort of high. So we had to get the checks)
14:08
The medpaks don’t seem to be taking. The station quartermaster must have bad stock which is hardly a surprise. A lot of medicine outside bioscopic healing or anti bacterials is all guesswork, formulated from plants on planets very far from earth and far less understood.
Conditions continue to deteriorate as everyone regains their feet though one is too weak to walk
The one too weak to walk gets carried on a makeshift stretcher. Marcus lifts one end while the other is allowed to drag as the group makes their way to the shuttle.
The Raijalos is on the hunt, but now you know what these creatures are about, and you are becoming familiar with how they move and sense. Avoiding open areas, staying in the woods, and ensuring the wounded have their wounds bound has everyone safely back at the shuttle youve brought dwon to the surface.
The dead have had to be left behind, but identifying them will at least allow you to bring the families some peace
Marcus jumps in the pilot seat. "Strap in and brace yourselves best you can." He shouts as he takes the shuttle controls. He wasn't wasting time getting the shuttle airborne and out of that beast's reach.
You’re able to get the craft into the sky just as the beast charges into the clearing. It’s snapping jaws are too short to bite into the craft as you leave the engagement zone with the wounded aboard
He watches as the shuttle's altitude climbs. As they clear the hundred klick mark, he relaxes back into the pilot chair. Then he sets a course to dock with the station and contacts them on comms. He tells the station that got wounded survivors on-board and that they all need medical attention. He further adds that they all have severe injuries ranging from busted bones to foreign object impalement.
A trauma team is standing by when you dock and you’re confined to the cockpit while they work to extract everyone. The names of the dead will be run through the data network in central and their next of kin will be contacted
Marcus doesn't even move when the triage teams file into the shuttle. He watches from pilot seat as his mind rolls through memories of the war. Memories of people who he fought in the war with. Friends... comrades... officers and enlisted alike... most of them dead and gone. The metallic smell of blood was an aroma that carried him back just like times they talked of smells from home-cooked meals.He felt that familiar lead in his body. He took a deep breath and looked around. He was alone in the shuttle now. When he took another breath he felt some of the lead in him lighten as he went to stand. He gathered his gear up and slung straps over his shoulders. As he disembarked from the shuttle, he patted one of its bulkheads. "Thanks for bringin' them home." He says softly. Then he steps off the shuttle.
There are onlookers, and the station manager is among them, looking as relieved as it is possible to be. His son is not present and will likely be in medical for some time himself, if he hasn't already been transferred planetside.
Marcus walked over towards the crowd. He stopped and looked at station manager when he got close, raising his hand for a tired salute. "Brought who was still breathing home sir. Unable to recover the dead without risking the lives of the others to local wildlife. They gave their lives so their comrades may live."
Marcus explained what he was able to see of the crash. Then he explained the search pattern he used to locate the survivors.
"After landing I made my way over to them. Their highest rank was dead and being eaten by bunch of carrion lizards around the size of chickens. Tried to administer some field aid before moving the survivors. A Raijalos was in the area hunting and we just managed to clear the LZ before it caught us."
"You've done well to bring them home, and to that end I was able to get a martket report together. Whatever you buy next through the platform should be easier on you"
Marcus nods. "Thanks."
He takes a deep breath. After looking around at the rest of the crowd, he turns back to the station manager again. "Time for me to get back to work."
Moving through the crowd and he makes his way to the dock where the Troubadour was berthed. He had plenty of business to take care of before heading to Asleif.
(Spending credits to replace the 3 medpacs used. Then he'll get his cargo sale and purchases settled.)
(Cargo that he is selling is;
-90 tons of Fine Liquor (total value 900k)
-70 tons of Drugs, Raw Materials (total value 140k)
Cargo that he is seeking to acquire;
-Medical Supplies, Postech)(edited)
(current credit balance - 52,800
(Total cost of 3 medpacs - 300 credits
(total value of cargo sold - 2,080,000 credits
(total cost of 120 tons of Medical Supplies, Postech - 2,100,000 credits
(total remaining credit balance - 32,500
Cargo is moved around, bill of ladings checked and rechecked, and the Troubadour is supplied and fueled. Then comes the time for departure.Marcus stood at the con on the Troubadour's bridge. When clearance was given to depart he navigated his ship to appropriate lanes. Clearing the station's immediate traffic, he plotted the course for Aslief.It had been a while since he last saw his home world. Now he would be returning and seeing it with new eyes. He wondered how welcomed the local government would try to make him. He asked for the job and Unity council had backed him. He was the Aslief's planetary governor now. At the very least, he wasn't going to make things worse than they were now.The course set and his ship underway with cargo in hold, Marcus looked forward to the distant home star ahead.(edited)
(two days to get there for downtime, hold full of medical supplies. We won't need more of an adventure than setting up yourself with the locals to get these sold for a decent price)
Aslief is once again a world tou remember and don’t. The local councils have so far been ineffective at handling the planet issues and you cannot tell if your involvement is going to make them enemies or make them relieved someone else is here to handle the job
Marcus smirked as he combed through local news feeds that still existed on Aslief. When the Troubadour had made its way to Aslief's proximity, he sent his request for docking. When/if asked how long he would be docked, he informs them that his stay was an extended one.Once those arrangements had been made, he would start looking through trade info to sell his cargo. There would be time to deal with politics after the cargo was taken care of.
(would just be for base cost here, which is still profit for you, i think any adventures we do would be more focused on fixing bigger picture stuff and are more directly tied into you being governor
(Right'o. And yes I agree with that as well.)
(total sale value of the cargo - 3,000,000 credits)
By the time he the Troubadour had docked, Marcus had a the cargo sold. After an hour or so, the stevedores have unloaded the Postech Medical Supplies from the hold. Business done and settled, he checks his chrono for the local time.
(Is his ship docked planetside or is it at an orbital station? If planetside, where is the port located?)
(there are orbital ones on all planets, so they can still service cruisers+ ships in size and whatnot)
22:03
(The central government, there really isnt one, basically once one of the settlements starts really pulling ahead thats where everythings going to be organized from)
(Cool.)
Marcus pulls up the letter he's spent time during the trip to write for what government there is on Aslief. It was straight to the point; he was now the Planetary Governor . Included with it were the corresponding minutes, votes tallied, authorizations, and verifications issued by the United Nation of Worlds. He took a deep breath before pressing the "Send" button. He expected that within a few hours, he'd have a storm of complaints and grievances to comb through. He suddenly thought back on the few times he wondered what army attache's were good for and chuckled to himself.Grabbing his old jacket and checking his sidearm, Marcus heads off the Troubadour after locking the ship down and securing it. He checks the station directory for a pub or other place to get a meal and catch local scuttlebutt.
There is a small pub on the station. It’s somehow run down despite the station being almost brand new, but the beer is cheap and more importantly very strong
19:45
Three other spacers are here , drinking and playing some sort of dice game
Marcus orders a pays for a beer and leaves a good tip for the barkeep. "Looks like business has been slow going." He says to the barkeep after looking around at the state of the establishment.
Marcus nods as he takes a drink. "I guess so. Easier to remember it as a war. Sure didn't feel very unifying, unless you're talkin' bout that emergency volunteer-draft bill. Wouldn't be surprised if they conveniently forgot about that though."
(Don't know how much latitude I really had Marcus's backstory during the Remenant War. If I need to adjust it let me know.)
He smirks and waves his hand. "I'm just barkin', I guess. Comin' home must have woke up the bitter vet in me. I didn't take the whole roll-up of our irregular company to the PDF army very well."
He looks at the barkeep and nods. "Name's Marcus."
Marcus nods. "Yeah. My folks had a ranch west of Harmony near the southern mountain range. Lost touch with'em after the war. Also took up a new job through the UNW that landed me back here." He takes a quick sip of beer before he continues. "Bringing hold full of med supplies seemed like a good reason to come home too."
"Nothing more than what you said. Planet was a ruin. A lot of people left, but for others home eventually called them back- deciding to fix their homes and try to make something of life here after all"
"Hmm." He took another pull of his drink. "At least the Union took care of those politicos before they got too far. Anyone tryin' to get a world gov on Aslief goin' again?"
“The normal 3/3 doctrine all UNW planets have ratified. 6% of able bodied men and women under arms. Of that 6%, 3% remains home as a planetary defense force.
The rest are rolled into the expeditionary forces”
01:56
(It’s what starvation cheap recommends for a planets military. The UNW just adopted it right out of the book)
He nods before turning and looking back at the table with guys gambling over dice. After a few moments watching he looks back to the bartender. "Those guys drinkin' the same?" He points to his own beer.
He smiles and nods. "Mind a fillin' a couple pitchers for me? Figure it'd be good to bring a a couple for them if I sit at their game." He fishes out some hard currency to pay for the pitchers.
"Thanks."
Marcus carries the pitchers over to the table and looks at the three guys rolling dice. "Thought I'd buy ya couple pitchers and see if I could join your game. Interested?"
Game play requires five dice. Each player has three rolls to obtain, in order, 6, 5 & 4. The winner will have the most points from the remaining two dice.
Marcus shakes his head and listens to them explain the rules. He pulls out some hard currency and throws ten credits into the pot without a second thought. He smiles to the other gamblers, waiting for his turn at the dice.
(Go ahead and do my roll?)
(I'll report the others like a bridge table, so North, West, South, and Marcus is East)
17:55
North Round 1: Ship (6) and Crew (5). (Other scores are 5,5, and 2, so duplicates and not a 4) 0 points
West Round 1: Ship (6), Captain (5) and Crew (4) (other scores are duplicates, cannot gain points this round, but can start to on next two)
South Round 1: Ship (6), Captain (5) and Crew (4) (Same situation, can start to get points next 2 rounds)
Marcus:
Marcus rolls two 6's and nothing else that helps him. He smiles as he tosses another ten in hard currency to the pot and then takes a drink.
"I'm Marcus. I should have given that before sittin' down." He looks to other guys at the table.
(last roll was 6, 2, 6, 1, 3)(edited)
Marcus collects the pot and sets it in front of him. Then he pays ten credits from the pile in front of him into the pot.
(Does the bar have some method of seeing outside the station that's obvious? Examples; view ports looking to space, screens showing exterior views, etc.)
Marcus looks to the guy that mentioned seeing his ship and smiles. "Work the docks or in traffic control on the station? Or did'ya see it from here in the bar?"
Marcus rolls them bones, watching as one by one they come to a stop; 6 for a ship, 5 for a captain, 4 for a crew, and the last two coming up 6's.Marcus takes a sip of his beer.(edited)
“I think making the planet safe and rebuilding. Off world trade is good but there is a lot of internal trade that can happen too. Get things flowing between cities. Maybe explore the oceans and get rail lines down for lots of freight.
Aslief can offer a lot in the right hands. Especially being a night world itself”
Marcus nods. "Gun doesn't fire till someone pulls the trigger."
When the roll comes around to him, he gets three 6's and two 4's. This gives him at least a ship for the first round.
He thinks for a moment. "If I had to guess. Too many fires. Rawhani had its prior government pulled when it was discovered the mega's were doing things they shouldn't. Right now, there's infrastructure problems that's causing some food shortages. That's just one example. There are a other issues that cropped up before I departed Gudrun to head here."
"Well I pulled down a contract a few months ago for action on Yauvani. Had some issues but the dust up got sorted out. Last I heard there was some continued mobilization against the Ghoul King. Passed on that. Wanted to try some other options." He takes another swig of beer.
"Exturren have been raidin' trade lanes. Some weird cult about a lady has got folks worried. Heard SCAF closed their borders and sent a big "STAY OUT" message to everyone."
"Then ya hear the usual shit that the politicos and paper pushers get into messes over. One thing I did catch wind of on Gudrun was some cannibal cult in the city of Bladonna that got pinched off."
He nods. "Yeah. I heard one of that a company has stepped in to give humanitarian aid to Bladonna. RCOE, if I remember right."
He took a swig of beer. "Guess endorsing a new governor for Aslief was the Union's way to get Aslief started again. Hopefully this Governor Jaeger doesn't fuck it up."
“First shot at an actual world gov we had. He handles the crime and gets some actual industry going , don’t think anyone’s going to worry about much else “
"Organized crime. Some UNW chap named Anton tried to set up a sting in Cove Neck, and Harmonia, and the gangs caught on. Now they're even sneakier- trying to set up black markets for building supplies, housewares, all the stuff people need to get their lives going again"
Marcus tries to stifle a laugh at the mention of black markets, building supplies, and housewares in the same sentence. After a moment he looks up at the others at the table. "Sounds like a QMC brainchild. Sorry, I get that civies don't care for shakedowns like that and neither do I."
Marcus nods. "That's a question that requires knowledge of those makin' a mega credit off of those sales. If it's something like what a dead buddy of mine called a mafia, then they just wanna live like kings and lords. Livin' wealthy and wieldin' power like they're better than common folk. Big yachts, big houses, fancy ground vehicles, and at least a small platoon of heavies with short-fuses and guns."
After taking a swig of beer, he continues. "Then you have the guys that wanna absolutely put the screw to other people. Rig the game so that everyone who bellies up to take a chance has the lowest chance of walkin' away a winner. Build the roach motel where slogan reads "They check in, but they don't check out". The people that treat other sentients as livestock to fleece or butcher or as disposable gears, nuts and bolts."
Then he smirks. "Then ya got bureaucrats. The guys that create unnecessary steps to get shit done, be it gettin' reinforcements, authorizing a counter-charge, or havin' enough TP to wipe your ass without using a sup-req-form. They mostly just wanna chushy job they can fuck off on and not really work."
They don’t seem to have much else to add, content to watch the dice roll and the hands roll by. There’s only so much you can accomplish with talk it seems
Marcus keeps playin' till he loses 50 credits from his own pocket. He tries to engage in some small talk in the mean time. When he looses the 50 credits, he finishes his beer and stands up.
"Gentlemen, thank you for lettin' me chew your ears and sit in on your game." He pulls another 300 credits in hard currency from a pocket and puts in the center of the table. "That's for you guys. You can play for it or split it if ya want, but it's for you three."
He walks over to the bartender. "I know there's no one else in here. But if you've a got a sandwich board or some other sign you can put out that says "Free Beer Today". I'll then geek about three thousand to cover the drinks of anyone who walks in, theirs included." He points his thumb back towards the table of gamblers.He smiles at the bartender. "Ya in?"(edited)
He laughs along. "If anyone asks why or who they owe this kindness to, just say something like "The winds are changing" or something like that. You'll be surprised how people lose interest in askin' more questions after that answer."
He authorizes the transaction of the 3000 credits to the bartender. When it goes through, he heads towards the door as he waves and looks over his shoulder with a smile. "Pleasure guys. Good luck, be safe, and have fun till we meet again."
(gonna say total expended funds spent at the bar 3400 credits.)
After getting a fair distance from the bar, Marcus pulled out his comm. He checked to see if there were any messages left for him and, if there were any, who they were from. It had been a few hours since he sent the communiques regarding his governorship and he figured someone on Aslief was trying to reach him.
(on my to-do list so far;
-Exterminating the Varghoul
-Build intercity rail lines for freight
-Encourage trade between cities
-Ocean exploration
-Rebuild and provide relief from the Remnant invasion
-Quash the Organized Crime)
(I think starting with the Varghoul is probably gonna be the best. Marcus is gonna need to start up a company to tackle the problem. We discussed a faction or corp that did these sorts of things in private and I think taking down the Varghoul is a good way to get that started.)
The governor sees many reports of attacks along the road and even armored vehicles are suffering when large packs or migrations get in the way. Nobody is safe and overland trade has been crippled
Marcus started looking around to see if any of the old hunting were still around. He knew most, if not all, of the crews that hunted the Varghouls along the trade roads had gotten swept up in the war. A lot of good marksmen had come from those hunting crews, but the war had taken its toll too. In return, the war had been like a bumper crop feast for the Varghoul.
You recognize some names. They’d be old now, and slow, and only might still be hunting because they were too old for mandatory service.
Success will attract others to your cause. Even a small success will bring hope
"Gonna need an AI assistant." He muses to himself as he registers a new company called "Ranger". Then he uses the new company to purchase passage to Cove Neck from the station.With arrangements made, he returns to the Troubadour for his gear before catching his ride ground-side.As he rode the shuttle, he went over the rough plan in his head. He was gonna look into the last few recent attacks. Then he'd acquire ground transport and head out. Take out a few Varghouls and cart them back to Cove Neck. Almost like those old days he remembered, back when he joined a hunting crew... before the war.
A large army truck with most of its armor and fittings removed is easily found on the planetary marketplace,in Cove Neck. The owner tried to fix it up as a bugout vehicle but the costs of materials is rising and he can no longer deal with the upkeep. He's eager to get rid of it
Marcus checks to make sure the truck turns over and that things like breaks and lights work. Then he pays the guy without any complaint or haggling. He wishes the guy luck in finding a better vehicle.
(spent 25,000 credits)
Marcus pulls up to the offices where Varghoul bounties are issued from. Once there he checks any of the bulletins that have reported recent Varghoul attacks near Cove Neck. Then he looks around for to see if there any hunters looking for a new crew.
There have been three near the city, the last one resulting in an entire refugee column of 40 being torn to pieces, most of them children sent from the countryside to live with relatives in the city where things were presumably safer
You have the two security folks you were able to rope into helping you with this, signing on after they saw your company "Ranger" registered. There aren;t any locals willing to take this up, since the last group was mercilessly slaughtered, and right now its a problem for the countryside
He goes and meets up with the 2 recruits to get a measure of them. He checks their gear and even has them target practice some tin cans out of the trash at varying heights and distances. He fell into that old skin of his days as a sergeant. If they were decent enough shots, he gave his approval and told them to load their gear on the truck.
(kk)
Marcus has one of the guys drive and tell them where they were headed. The other guy rides shotgun. Then Marcus loads his gear in the truck bed and pulls the canvas cover down so he's got open FOV. Then he hunkers down, pulls out his grenades (keeping them nearby to retrieve), checks his Taros Rifle and then slaps the truck cab. "Roll out."(edited)
One of them posits checking the massacre site first to see if there is anything that can still be used to track the pack, even if the site will be grisly, but they're prepared to carry out other orders if given
The road where the massacre took place is 5km outside of town, next to a crossroads. Dense forest spans the eastern side of the road, where it forks north back to CoveNeck, and east to the mountains.
Several candles and other elements of a shine has been left roadside by other travelers, though aside from moving the bodies most of the site remains as it was during the attack
Marcus cycles through various modes on his Panspectral Optics as he looked around. Hopping out of the truck with his rifle, he looks around the site for tracks.
You notice drag marks heading for the woods, where the heaviest of the pieces were taken and used as food by the wildlife here. The drags are still somewhat fresh.
Last time he was on Aslief, his natural eyes couldn't see in the dark without a lamp light or nightvision equipment. Now he could see so much without those kinds of things.Marcus looked over towards the woods. From the looks of it, the truck would have a hard time moving through it. He looked over to the guy who drove them there and told him to move the truck. He explained that he wanted the truck about five or six meters from the tree line and pointed so the headlamps, on highbeam, shined into the woods where the tracks went.Once done, had them take up firing positions between the truck and the treeline. He grabbed his grenades and had them readied on his person. He pulled his knife and rolled up a sleeve so he could cut a couple long lines deep enough to bleed. Then after letting the blood well up, he flung his arm a few times just inside the tree line to cast blood about and spread the smell. Then he pulled back to the other two guys with him and told them to be ready.(edited)
The smell can only take as much time to spread as the wind allows and they estimate you’ll have some time to wait before anything comes for you.
It’s a half hour before the first stirrings are heard in the woods and a hunting scream breaks the serenity of the cool perma night air
"Time to earn your pay with your A-game. Ya know to keep your wits about ya. No heroics and stay alive."
Marcus brings up his Taros Rifle. He looks to the left and right of their position with his Panspectral Optics, making sure they weren't getting flanked by these critters. There they waited for the beasts to emerge.
Marcus throws a standard grenade at the two clustered around the luminous oak.
(Using Shoot for the grenade attack. Assuming Shoot+Dex?)
After the grenade goes off, he shouts in his gruff sarge tone. "Light'em Rangers!"
The grenade explodes in the middle of the two creatures , sending shrapnel and burning powder in all directions.
They’re both heavily wounded but not downed.
Your two soldiers each pick one, and finish it off as the rest of the pack- now four- springs from the trees and closes 20m
THe creature narrowly avoids the burst, as the two soldiers fire, their controlled bursts stopping it mid charge, where it cartwheels and bleeds out, mortally wounded.
Three remain, their blood still up
It is cut down, though your two companions are unable to land shots on the charging foe.
Two of them launch themselves into hand to hand, eachof them trying to bring down a compatriot.
Marcus turns his Taros Rifle on one of the two Varghouls. Since he had the center position, he moved up between the two Varghouls to try and flank them.
(Any mods for shooting into HtH?)
One of the ghouls misses, the other knocks one of your compatriots onto their backs, a wound trailing down his side- your level shot kills it, body toppling to the side of the injured hunter.
The remaining one is in hand to hand with the other hunter, who is unable to score a hit with his combat knife
He nods. "Take overwatch from the truck when you can."
He stands up and looks to the second guy. "Lets get to guttin' them before more show up. I'll pull the ones farther out in closer. You start with the closest ones."
Cutting open the first of the beasts you find a hand and forearm with a gore covered gold watch attached to the wrist still. It seems in good condition despite what it’s gone through lately
On the back there is a small heart engraved in it. The initials are hard to make out , time and the recent events the watch has been through has made figuring out the exact name difficult
Marcus put the watch back on the arm and started putting the human remains into plastic bags. He felt a gnawing ache in him towards what seemed an unceremonious indignity.He did much the same to the rest of the dead Varghoul. Slicing them open and fishing out human remains from the stomach contents to be collected into separate plastic bags.
You've got most of the pieces of the settlers, those that weren't digested and passed yet. This seems to be at least part of the pack responsible, but you do not see a body for the patriarch or matriarch here.
After loading the dead beasts and the bags of refugee remains in the truck, he pulled out his Navcomp. He started it up, took a some bearings, noted the location of the reported attack, the trail of the drag marks and their current location (which he also noted for their latest engagement). Once he had all that entered in, he studied the map while his Rangers rested and checked their gear.
Marcus nodded and chose a point on a logging road that was close to the area of interest in the forest. Concluding the discussion, Marcus climbed into the back again. He hunkered down and held his Taros Rifle ready and kept watch for any ambushes.
The ghouls seem not to notice you in their forest. You see evidence of them eating some of the wildlife in the area. It’s a normal part of the ecology here but the rate of consumption is far elevated from normal. These kills look fresh
Marcus tells the other two to stay with the truck as he hops out of the back. He strolled 10 meters out from the truck off the logging road. He did the same trick as last time, flicking his blood around on the trees and ground. Then he returned to the truck and waited.
It does not seem to be effective this time, the concentration of prey-smells in the woods must be too high. There is a logging camp ahead, 500m ot so from here, that is abandoned now, and might serve as an observation post while the forest acclimatizes to the presence of others
Marcus nodded at the realization. He scanned the forest treeline as he walked around to the back of the truck and hopped into the back. He scanned the surrounding treeline one final time with his Panspectral Optics.Not finding anything, he had the driver continue on to the abandoned logging camp. Then he hunkered down in the back and kept an eye-peeled and his rifle ready.(edited)
The camp is a small bunk building, a long chute with a large sawblade, truck port, decaying crane where logs were once loaded onto trucks.
There is a small decaying fence bordering the property, and it does not seem like ghouls have nested here
Marcus stood up in the back and turned in place fully, letting his eyes scan into the dark over the camp perimeter. He lowered his pack to the ground, then he hopped down from the truck.He looked to his Rangers. "Lets secure the bunk house first. I'll take point." He says as he looks to each one.He looks at the man who was wounded in the last fight. "You holding up good?"
“Scratch. Feel like I’m burning up a little though. Must have had something on his claws”
The man looks feverish and flushed , like someone undergoing the first stages of the flu
The bunkhouse door is closed but not locked. The hinges are corroding ar a steady rate. They’ll hold for tonight.
Birds scatter out the open windows as you move in through the door. It’s clear they’ve been nesting in here for some time. The place will need a bit of cleaning up, and fortifying.
Marcus comes back out and gives the all clear for the bunkhouse. He and the uninjured Ranger get to work on cleaning up a space for the injured Ranger to get settled, setting him up near a heat source if possible. The next task was getting some food going for the and making sure that the injured Ranger was well fed.Once done, the next task set upon was fortifying the rest of the bunkhouse. Shoring up weak areas and setting up some barricades.Afterward, Marcus took the first watch rotation and let the others rest.
He sighed. "Gonna change that next chance I get."
He pulls out his compad and pulls up the appropriate channel. In the next few moments he calls in an EMT for a med-evac to the logging camp. He explains the condition of injured Ranger and the steps that have been taken. Before closing the channel he makes sure that the EMT is on the way.
Several hours pass. YOu can hear ghouls scrapping with one another in the woods but with the state you're in, not drawing attention is probably better.
The fever worsens just as medivac arrives , with four more hunters to help augment your team. The medics aren't able to do more than keep him comfortable, and try to ward off the worst of the symptoms. A sample from the Patriarch's claws will help them synthesize an effective treatment for the fever
Marcus greets the new arrivals before assigning two of them to guard bunkhouse and medics. The other two, his Ranger and himself gather around a map generated by his Navcomp. They go over where Varghouls could be heard from in the woods near the lumber camp.He concludes the meeting by adding that he wants to find the Patriarch or Matriarch Varghouls of this pack if possible. He further explains that the pack was probably responsible for the refugee group massacre some days ago.After the meeting he gathers up his gear and sets out with his hand-picked squad into the woods.
The trail is not hard to pick up. Matriarchs are large, and ponderous, compared to their offspring.
They seem to be leading toward a place to the north, where a cave system was once known to be occupying the land
Marcus takes point to due to his Panspectral Optics, allowing him to see better in the Aslief dark than the others. The rest take up positions on his flanks and behind him. The keep the pace steady as they move through the woods and check in with the camp every couple hours.Once they reach the entrance to the cave system, Marcus takes a moment to study the cave and let his Navcomp do what it does.
The first level is generated by the navcomp and this cave has carved stairs. It might have been used for other purposes before the ghouls moved in. Evidence of their hunts is scattered all around the outside in the forms of variously digested pieces of different animals and people
He shows the layout to the others, planning their initial sweep of the first couple rooms. He explains that he wants an initial stealth approach. Once stealth is broken, they would fall back to covering choke points. He pairs off the two that came with the med team together and the Ranger with him. Marcus crouches low in-front of the Ranger as he hugs the wall when the enter the cave corridor and make their way to the first room, the other pair hugging the opposite wall.
A feeding chamber greets you at the bottom of the steps. The mostly human victims were dragged here and eaten in peace after the successful raids. The pack may be out hunting right now as nothing is in here. You’ve also killed several, and that may account for their absence
Marcus gives a silent gesture for the other pair to cover their advance. He gestures for the Ranger behind him to follow him. Then he moved forward into the room, sweeping his rifle over his forward arc. Marcus kept moving forward until reaching the opposite entry and taking cover.After checking the next room, Marcus waved the other pair up. He gestured for them to take cover on the opposite side of the entry he was now at.
Entering part of the main chamber, you can see the bodies of those carried off from the road. Those who were not eaten on scene, at any rate. You still do not see any ghouls
Marcus leads the group into the next room in similar fashion as the first. Seeing that there are two entries from the next room, he has the security pair take cover at the East-entry.Marcus, along with his Ranger, move to check the South-entry. Once they make sure the next room is cleared, they move to they next. They keep doing this until the sweep the three bottom rooms, reaching the opposite entry from the security pair's position.
(Sorry for the double-post. thought a picture might be helpful after I wrote my reply. Light Blue are the "security reinforcements". Green is Marcus and the Ranger and the rooms they are sweeping through.)
The rooms on the bottom are feeding chambers, empty of ghouls but full of bone and undigested parts of their kills. You can see molts and signs the pack is getting ready to welcome new members. the matriarch must be almost close to birthing
Marcus and the Ranger move up to cover the North-entry checking the down the hallway leading East. Then Marcus silently signals the Security pair to take position at the East hallway entrance to cover it.Marcus and the Ranger then proceed to sweep the northern rooms. They move from entry to entry, taking cover and checking the room before moving into a room for a sweep.
You smell it first before you see them. The northern rooms have been converted into a birthing chamber and the fur covered birth sacs that house the baby ghouls wriggle, their occupants fed with the dropped blood of recent kills. They’re close to birthing
Marcus looks through his pack at the 4 grenades he had left; 2 stickies and 2 frag were left. He looked to the Ranger with him. "Got any on ya?" He holds up a grenade to the Ranger.
Marcus looked around at the rooms. He wanted to take out these birth sacs using at least 3 grenades to do it. He had some rope cord to use for it, but didn't think he had a lot of time.
(Wasn't sure if you would need me to roll something or not. He basically want to rig the grenades to go off and destroy as many of the sacs as possible. this will probably cause alot of noise. Then they could form up on the hallway and kill anything coming down it. the other option is to just smash them but it would take longer, but it'd be more quiet.)
Marcus sets-up the grenades to blow and do the most damage to the clusters of egg sacs. He uses the rope cord as a rip cord tied to the pins, on yank to pull them out. He takes position out of harms way and send the Ranger to go watch the hallway with the others.When all is ready, he pulls rip cord and the pins. He turns back and takes up a firing position on the hallway.
There is a roar from below you as the hatchlings are killed. Blood and musk fills the air, and the ground rumbles. The wall to the East of you bursts open in a shower of stone as the matriarch makes her appearance , 10m from your formation
"Fire! Fire! Fire! Drop this bitch!" He said in raised commanding tone.Marcus fires his Taros Rifle at the matriarch. Bursts of solid rounds magnetically hurled down the rails in the barrel.
(14/9)(edited)
(20 damage for all, so the NPCs perish) The tide is disgusting. It is hot, filled with lashing bones, and other digestive chemicals meant to eat and bite. It is the perfect defense mechanism for a ghoul, and she uses it now against those who would enter her nest and murder her barely born children
(Marcus hp 21/41)
Marcus backed up to open up the range as he continued to fire. "Die you fuckin' bitch! Just roll over and die!"
(11/18. Does that hit? If not, I'd like to use my Warrior ability.)
You seem to have had your wish- as the shot of mag charged metal blows the creature's neck apart. The second and third shot complete the fatal wound, severing the matriarch's head
Marcus moves over to check his men. When he checks the last one for vitals he hangs his head. "Damn it..." He said quietly.After a few moments he goes over to the matriarch's corpse. The medics needed the claws to help the other Ranger that was sick. He pulled out his knife and cut off the remaining hand. Then he went topside to call to the logging camp to have one of the security guys drive the truck to his location.After that was done, he walked back down and made doubly sure that every egg sac was destroyed. Three men had died to clear this nest. He wanted to make sure they didn't die for nothing.
Satisfied, Marcus waited near the entrance to the cave for the truck to be brought. Once arrived, he found a plastic bag and put the matriarch's amputated hand into the bag and left it in the truck cab.The next task was collecting the matriarch's corpse and head into the truck. Then bodies of the three dead men that had been with him for this sojourn were collected so they could be brought home. If he couldn't give them military honors, he was gonna come damn close to it. He was gonna make sure any death benefits were received without bureaucratic fussiness, then he was gonna add more to it. It wouldn't bring these men back to their families and it was a pale consolation, but it was the right thing he could do.There was more work to be done in the cave, but it would need more time then he had. He took his usual position in the back of the truck with his gear and settling into his over-watch. "We're done here for now. Lets get back to the logging camp and get this hand to the medics." He said to the security trooper.
The sick hunter is close to death when you arrive. You’re quickly relieved of the hand , and they waste no time boiling it down and scraping cultures from it to work up a cure. Everyone is tense but the work proceeds and he’s given a hefty shot of the serum that is made.
His fever breaks an hour later and he finally lets his facial features relax from the rictus of pain they had been locked in
He pulls one of the medics aside when the opportunity presents itself and asks what prognosis is.
"Will he live? Will he have any lasting issues or treatment needs?"(edited)
“He should be fine. There haven’t been any documented lingering effects when a serum is made this way. Probably just weak for a few months while he recovers but he’s lucky to be alive at all”
"At least he's alive. The others that went with me to put the matriarch down... weren't as lucky. Will you be able to transport him to a med-facility soon?"(edited)
“Yes. His fever is broken and we can do that now. It’s safe for us to move and probably the smarter choice to be making. Youll want to ensure that armor is rad cleaned as well”
He gestures for the medic to lead. "Lead the way. I'll get out of these so they can be sanitized. Wouldn't mind if ya could spare me a set of scrubs or a spare jumpsuit so I'm not walkin' around in my skivvies."
They will have everything you need. An hour later, the sick trooper is on his way home via airlift, your gear is being handled and sanitized, and you are clean yourself. The transports are heading back to the closest settlement to allow everyone the much needed time to coalesce
Marcus has the truck with the Varghoul corpses and the Matriarch driven and parked in front of bounty office. There he climbs into the back of the truck bed looking to the milling folks of Cove Neck for a minute or two.
"People of Cove Neck. Several days ago, a group of around forty refugees were attacked on there way here by Varghouls. Every man and woman, old and young alike were slaughtered. Bodies torn apart by these beasts. These predators have become fat and brazen since the Remnant invasion both because of the loss of experienced hunters and the dead left on battlefields. They can no longer be left unchecked."
"The time has come to see these predatory scavengers dealt with. It's time to mark their days on Aslief as numbered. And this is only the first." He lifts up the head of the Matriarch and drops it to the ground from the truck.
"I am Marcus Jaeger. I am your planetary governor. I will work to make this happen for you, your children, and theirs to follow. This I swear." He points at the head. "This is just the first. It will not be the last." With his short speech concluded, he hops down from the truck.
It's going to be some time before you can see the final effects of the speech. Things seem to have been positive here though, and you walk off to wherever you plan to go with some applause and light fanfare.
Marcus checks the Varghouls and Matriarch in with the bounty office, handing in the bounty notice about the refugees. After settling that, he sets up trust funds for the families of the 3 men that died. He makes funerary arrangements to cover expenses. Then he personally visits the 3 men's families, telling them about the trust funds and the arrangements to cover burial costs.
Marcus checked his company inbox for any new Ranger recruits. He needed to know if he'd have anymore people for the next outing. Then he added a new "job position" in the company, specifying field-corpsman/medic-type specifications.The next thing he checked was available clinics that could install cyberware. He knew he probably wouldn't get everything he was looking for, but it was worth checking his options.
(he was looking to get the same cybernetics he has for any new recruits for his Rangers as well as the surviving Ranger. They are; Bioadaptation Augments, Dermal Armor, Immunofiltration Systems, and Panspectral Optics.)
(Npcs follow the rules we have for them, needing henchkeeper and then following the peaceful and martial stat lines depending on what level of it you have. We don't really allow them to be super enhanced like this Re: Cyrus Rule)
(question about rolling hit points on roll20. when you click the link to roll for hit points it pops up the window and asks for mod and says enter 2 for warrior. for die hard do you have enter a 2 as well?)
Marcus sets aside the Varghouls for a moment, pulling up the information on The Remnant still on Aslief. It was bad enough to deal with the Varghouls, the hold-outs from The Remnant's invasion force were compounding it. Before he could start laying out improvements to Aslief's infrastructure, he needed to get The Remnant dealt with.
This many years after their defeat they've gone from any noble sentiments about causing enough trouble while waiting for liberation and have now devolved into petty banditry. Much like the ghouls they attack the roads, though not often and their raids seem more concentrated to the north where they had a much firmer presence during the war
Marcus sighed after getting himself up to speed on the matter. Then he began to look over reports to see if their were any notable leaders amongst these bandits.
None have announced themselves. They’re stuck here forever and drawing attention is just a faster route to being killed in a suitably dramatic way.
Most of their attacks are along the most northern lateral road of the planet
After a conversation with the Unity Council, Marcus records a message. The message is meant for the bandits. In it he outlines three options. The first, is for them to surrender and be treated as prisoners of war. Being prisoners of war, would be repatriated back to the Remnant homeworld on UNW transports. The second option, to turn themselves in and be tried for their bandit activities. He states that no executions will be handed down to any of the bandits. The harshest sentence that would be handed out would be hard labor.He pauses for a few moments before continuing with a level tone as he outlines the last option for the bandits. He states that the last option would be to commit Aslief's defense forces to neutralize their presence by taking them into custody or by engaging them with lethal force to pacify them.Another few moments pass before he continues. "This world of night... is my homeworld. It is the homeworld of many other people like me. You came here and took people from homes and families they had known. When we defied you and said "No!" to your actions, you brought fire and sword to our world. You burned our cities, pillaged our world, and killed and took more of our people. And. We. Still. Defied. You."
He paused again for a few moments. "Now we have come to this. The Remnant War ended years ago and the Tenebrian Remnant was ended with it. You are the last hold-outs. If you want to die I can serve that up to you, but you will die for nothing on a world far from your own home. No honor to have. No last duty. No glory worth remembering. Just a bullet to put you down."
"I don't need to see more graves filled with dead soldiers for a war that is over. But if I have to commit the good men and women of our military to bring this to an end, then I will let them bring the hammer down on you. I will let them do to you as you did to us when you came to our world."
"Marcus Jaeger, Planetary Governor of Aslief."
He finishes the recording.
(We'll have to substitute Shariar for "homeworld" then.
he's trying to offer them some options to get out of being bandits. yes they aren't great options, but they're something that will illicit a response.)
THe message is transmitted. It will take time to disseminate out into the countryside especially by groups trying to remain hidden and thus limiting their electronics and radio use. In the meantime, other diversions will need to be found until the situation becomes actionable. Experts on planet are expecting mixed reactions.
Marcus pulls up some of the reports on the current state of infrastructure on Aslief. He's looking specifically at the distribution of commerce and commodities between the various settlements. He recalls what the men at the bar on the orbital station said about freight trains as he looks over the information.
There is a robust road network on the planet already that could be used for tracks instead. The sea is also largely unexplored but sea-bound slowboats and ports suitable for them might provide a safer avenue of getting cargo down the length of the planet .
17:11
(Past exploration attempts have found a few interesting things underwater but I'd say 90% of the ocean here is unexplored)
(Alright. I’ll mock something up for you. We can explore the ocean as an adventure or we can do something else while these two planetary things happen , it’s up to you)
(the ocean was actually next on his list.)
Settling those concerns aside, he pulled up Aslief's oceanographic records. He looked over the surveys and studies that had been conducted over the last few decades.
(Building massive planetary infrastructure and getting a message out to hidden foes is going to take more time than fast forwarding should really be used for so this is perfect )
(Emojis dont make the thread light up so i had not checked backin)
20:45
The oceans are almost entirely unexplored. There are notes of Cyrus Adonis once finding a sunken arcology from previous settlers out in the ocean where some pretech hyrofoils were looted, but otherwise the depths of the ocean on Aslief remain a complete mystery. They were no doubt sailed by others in previous ages, but The Scream has ensured any records would have been destroyed - and waters once known are now the frontier once again
Cyrus brought them to Heras where they were destroyed in the bombardment he brought down upon himself. 400km offshore is where he found the sunken arcology and the reports state he did not explore all of it
He has a moment of exasperation as he reads about the fate of the hydrofoils and the crazed idiot that took them. Pulling up the location of the arcology, he checks for the depths and the ocean geography of the area.
The arcology is 150m down, reachable by craft with a sealed environment or by a space vessel fitted with aquatic operations. This was how Cyrus was able to remove some treasures from the arcology in the first place(edited)
Marcus sits back looking at the data for the arcology. After a while, he pulls up the ship data for the Troubadour and smiled after a moment of reading. The Troubadour had be built for with amphibious operations in mind.He had his ship un-docked and flown down to the surface. He had it land in the water near the port of Cove Neck. He took a couple days to load fresh supplies and support personnel. Once that was done, he boarded the Troubadour himself and set the ship's course for the arcology, the ship slipping below the sea once it was underway.
The scanning equipnment built into the ship chimes as you move 300m off shore and into the continental shelf. At the bottom of the sea bed here in 'shallow' water, some kind of dissolved mineral is being detected in high concentrations in the water.
Marcus has the ship slow and dive further down as he runs the Troubadour's survey sensor array. He wanted to get a better idea of what he was looking at.
The scanners can be tuned to two settings, common minerals, and rare minerals, and the sensors are waiting an input from you before generating a full report
There is an incredibly high concentration of dissolved cobalt in the water. This sort of cobalt comes from old-pattern fusion reactors especially and it may be runoff from something much deeper down below the sea
Marcus brings the Troubadour around and switches the scanners back to trace the cobalt traces. He tracks the Troubadour's progress as he follows the trail.
You're able to get a good image of the bottom before salt water fouls the scanning equipment for now. There is a ship buried down here. It appears to be about Yacht class in size and the superstructure looks to be mostly intact. It hit the water like a knife rather than a spear, keeping the hull panels from shearing off at the force of hitting the ocean's surface
21:48
The reactor is evidently leaking based on your readouts, but no further information can be obtained electronically. Lights on the outside of your ship begin turning on as you descend too deep for the moon's light to continue helping you.
Marcus brought the Troubadour down to the Yacht. He scanned for some sort of hatch docking ring on the Yacht. If he could get in, he would try. While he scanned the Yacht, he tried to cross reference sensor data with known designs.(edited)
Marcus logs the location of the Yacht. The Troubadour doesn't have the equipment to raise a ship from the ocean floor.He turns the Troubadour back to its previous course, continuing to head towards the oceanic arcology.
The ships logs show there is a salvage barge in port that could be ordered to come and raise it if you wish. The operation will take about a month, but once raised the ship will not be expensive to restore.
Marcus makes a note of that and puts together a communique. In essence, the communique is to reserve the use of the barge at a later time. He was confident of the barge personnel being able to do the operation, but he wanted eyes onsite and ready to secure that ship when it was brought up.He continued to keep the Troubadour on course for the arcology.
Following the route Cyrus carved many years ago you pass through the continental shelf and now move into the deep ocean. The arcology is under 700m of water. Some of its outside decks have collapsed from the pressure but you can follow the radiation trail from his path right into part of the habitat that allows you to surface inside in some relative dryness.
20:48
This was once a dock open to the water when this massive disc settlement stood above the waves. The watercraft in this hangar have been taken already, but there may be others, and there is no evidence he penetrated much further in
Marcus geared up and had personnel establish a base camp at the dock. Once comm relays and a perimeter was established, Marcus started looking at his options to explore beyond the docks.
Submerged levels below, and levels above with air are present here. It follows something like a bannerjee 12 in floorplan. Your current position has you near the secuirty center, its armory, a crew barracks, and a machine shop
There is a rumble ahead as you approach the security station. A laser on the ground still running after all this time is interrupted and there is a splash of water deeper within the arcology. At the moment its unclear what has been triggered.
It seems as though you’re not the first to have come this far. You see video of cyrus before he had become insane along with a few members of his personal guard also entering the control room. There’s no sound but he seems bombastic as ever.
One of the flywheels in the room is turned and it looks to open some kind of vault door further around the arcologies curbed hallway(edited)
It travels strangely in this starship like structure.
The vault door ahead opens and you can hear the dull grinding ahead. A sign that says HANGAR is screwed into the header of the bulkhead to your left
Tools are lined up on the walls and you can see a large metal container has been left behind, about the size of a civilian ground car- with a small computer display on the front. The hangar has a water level deck,with a sealed iris against its northern wall.
The container is a vehicle assembly kit, using a one shot nano-fab to create either two light vehicles, or one heavy one. There is an old pre-EP sigil from "Cyrus the Bloodhound of Ares" carved into the container but we know now that he is never coming back for it
He logs the find on the map. "Might be worth having the tech heads look at this. The nano-fab tech would be valuable."
He heads over to the tools and looks them over.
They’re for fine tuning whatever the printer is able to make before it’s onboard supplies run out. Nothing seems especially more functional than what you could source on your own
(ooc we know there is some kind of security thing going on but you're not making a lot of noise or wontonly destroying things so its not homing in on you)